My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Wizard Barbarian Hut Graveyard
The Log
Goblin Gang Barbarian Hut Graveyard
Earthquake
Goblin Gang Barbarian Hut Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Wizard Graveyard
Fireball
Goblin Gang Wizard Barbarian Hut
Poison
Goblin Gang Wizard Barbarian Hut Graveyard
Lightning
Wizard Barbarian Hut
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Fireball Giant Wizard Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mirror Graveyard Barbarian Hut
Goblin Gang
Giant Barbarian Hut Mirror
Fireball
Zap Mirror Graveyard Giant
Giant
Zap Graveyard Goblin Gang Fireball Wizard Barbarian Hut
Wizard
Giant
Barbarian Hut
Graveyard Zap Goblin Gang Giant Mirror
Mirror
Zap Fireball Goblin Gang Barbarian Hut Graveyard
Graveyard
Zap Fireball Giant Barbarian Hut Mirror

Defense Synergies 3 5

Zap
Fireball Mirror Goblin Gang Barbarian Hut
Goblin Gang
Zap Barbarian Hut Mirror
Fireball
Zap Mirror Barbarian Hut
Giant
Wizard
Barbarian Hut
Zap Goblin Gang Fireball
Mirror
Zap Fireball Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Wizard
Barbarian Hut Zap Goblin Gang
Goblin Gang Barbarian Hut
Barbarian Hut Goblin Gang
Fireball
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Barbarian Hut
Barbarian Hut Zap Fireball
Barbarian Hut Goblin Gang
Goblin Gang
Goblin Gang Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Barbarian Hut
Barbarian Hut Zap Goblin Gang Fireball Wizard
Fireball Wizard Barbarian Hut Zap Goblin Gang
Barbarian Hut Goblin Gang
Barbarian Hut Zap Goblin Gang Fireball
Wizard Barbarian Hut Goblin Gang Fireball
Fireball Zap Goblin Gang Wizard Barbarian Hut
Zap Wizard Fireball Barbarian Hut
Barbarian Hut
Goblin Gang Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Zap Fireball
Fireball Zap Goblin Gang Wizard
Goblin Gang Zap Barbarian Hut
Goblin Gang Zap Fireball Barbarian Hut
Barbarian Hut Goblin Gang
Fireball Wizard Zap Goblin Gang
Goblin Gang Fireball Barbarian Hut
Barbarian Hut
Zap Fireball Barbarian Hut
Goblin Gang Barbarian Hut
Zap Fireball
Goblin Gang Fireball Wizard Barbarian Hut
Wizard Fireball Barbarian Hut
Goblin Gang Zap Fireball Barbarian Hut
Zap Fireball Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard Barbarian Hut
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Barbarian Hut
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball Barbarian Hut
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Barbarian Hut
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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