My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Flying Machine Furnace
Zap
Minions Flying Machine Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Minions Flying Machine Furnace
Royal Delivery
Minions Elite Barbarians Flying Machine Wizard
Fireball
Minions Elite Barbarians Flying Machine Furnace Wizard
Poison
Minions Flying Machine Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Flying Machine Furnace Poison Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Flying Machine Furnace

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Elite Barbarians
Elite Barbarians
Rage Minions Furnace Wizard
Flying Machine
Furnace Giant
Furnace
Elite Barbarians Flying Machine Giant
Giant
Minions Rage Poison Flying Machine Furnace Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Minions Elite Barbarians Giant Wizard
Poison
Giant

Defense Synergies 0 3

Minions
Flying Machine
Elite Barbarians
Wizard
Flying Machine
Minions Furnace
Furnace
Flying Machine
Giant
Wizard
Elite Barbarians
Rage
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard
Elite Barbarians Minions Flying Machine Furnace
Furnace Minions Elite Barbarians
Elite Barbarians Minions Furnace
Elite Barbarians Poison
Minions Flying Machine Furnace
Minions Furnace Flying Machine Wizard Poison
Flying Machine Poison
Minions Elite Barbarians Furnace
Elite Barbarians
Minions Poison Flying Machine Furnace Wizard
Minions Flying Machine Furnace Wizard Poison
Furnace Minions Elite Barbarians Flying Machine Wizard
Wizard Minions Furnace Poison
Elite Barbarians Furnace
Elite Barbarians Furnace
Wizard Minions Elite Barbarians Furnace Poison
Minions Elite Barbarians Flying Machine Furnace Wizard
Furnace Wizard Poison Minions Flying Machine
Elite Barbarians
Wizard Minions Elite Barbarians Flying Machine Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace
Poison Elite Barbarians Flying Machine Wizard
Minions Elite Barbarians Furnace
Elite Barbarians
Elite Barbarians
Furnace Wizard Poison Minions Flying Machine
Minions Elite Barbarians Flying Machine Furnace
Elite Barbarians
Minions Elite Barbarians Flying Machine Poison
Minions Elite Barbarians Flying Machine
Elite Barbarians Poison
Elite Barbarians Wizard
Wizard Flying Machine Furnace
Elite Barbarians Minions Flying Machine Furnace Poison
Minions Poison Elite Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Wizard Poison Furnace
Wizard Poison Minions Flying Machine Furnace
Flying Machine Furnace Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Minions Elite Barbarians Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison Elite Barbarians
Minions Flying Machine Poison
Elite Barbarians Flying Machine Furnace Poison
Flying Machine Furnace Wizard Poison
Flying Machine Furnace Wizard Poison
Poison
Minions
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Minions Poison
Wizard Poison
Flying Machine Poison
Poison Furnace Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Elite Barbarians Poison Flying Machine Furnace Wizard
Minions Flying Machine Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Minions Flying Machine
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Elite Barbarians Flying Machine
Minions Elite Barbarians Flying Machine Poison
Flying Machine Poison
Poison Flying Machine

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