My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Barbarians Princess
Zap
Archers Princess
Barbarian Barrel
Archers Barbarians Wizard Princess Ice Wizard Electro Wizard
The Log
Archers Barbarians Princess
Earthquake
Archers Barbarians
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Wizard Princess Ice Wizard Electro Wizard
Fireball
Archers Barbarians Wizard Princess Ice Wizard Electro Wizard
Poison
Archers Barbarians Wizard Princess Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Princess Ice Wizard Fireball Electro Wizard Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Princess Ice Wizard Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant
Barbarians
Fireball
Giant Princess Electro Wizard
Giant
Archers Fireball Wizard Princess Ice Wizard Electro Wizard
Wizard
Giant
Princess
Fireball Giant
Ice Wizard
Giant
Electro Wizard
Fireball Giant

Defense Synergies 0 8

Archers
Ice Wizard Electro Wizard
Barbarians
Fireball
Princess Ice Wizard Electro Wizard
Giant
Wizard
Ice Wizard Electro Wizard
Princess
Fireball Ice Wizard
Ice Wizard
Archers Fireball Wizard Princess
Electro Wizard
Archers Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Archers Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Fireball Princess
Fireball Archers Ice Wizard Electro Wizard
Electro Wizard Archers Fireball Wizard Princess Ice Wizard
Barbarians Fireball Electro Wizard
Barbarians Princess Ice Wizard
Archers Barbarians Ice Wizard Electro Wizard
Archers Barbarians Ice Wizard Electro Wizard Fireball Wizard Princess
Archers Fireball Wizard Princess Ice Wizard Electro Wizard
Barbarians Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Barbarians Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Wizard Fireball Electro Wizard
Fireball Archers Barbarians Wizard Ice Wizard Electro Wizard
Wizard Archers Barbarians Fireball Princess Ice Wizard Electro Wizard
Barbarians Electro Wizard
Wizard Archers Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Wizard
Barbarians Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians
Fireball Wizard Archers Princess Ice Wizard Electro Wizard
Archers Barbarians Fireball Ice Wizard Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball
Barbarians
Barbarians
Barbarians Fireball Electro Wizard
Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball Princess
Barbarians Electro Wizard Archers Fireball
Archers Barbarians Fireball Wizard Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard Electro Wizard
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Princess Ice Wizard
Archers Wizard Princess
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Princess Electro Wizard
Fireball Archers Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Archers Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Barbarians Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess Ice Wizard Electro Wizard
Fireball Wizard Princess
Fireball
Archers Fireball Wizard Princess Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess Electro Wizard
Fireball Wizard Princess
Electro Wizard Archers Barbarians Fireball Princess
Fireball Archers Wizard Princess Ice Wizard Electro Wizard
Fireball
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard

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