My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince
Giant Snowball
Minions
Zap
Minions Dark Prince
Barbarian Barrel
Wizard Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Dark Prince
Fireball
Minions Wizard
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Fireball Mini P.E.K.K.A Dark Prince Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Dark Prince
Fireball
Tornado Giant Dark Prince The Log
Mini P.E.K.K.A
Giant Minions Wizard Tornado Dark Prince The Log
Giant
Minions Mini P.E.K.K.A Dark Prince Fireball Wizard Tornado The Log
Wizard
Tornado Mini P.E.K.K.A Giant Dark Prince
Tornado
Fireball Wizard Mini P.E.K.K.A Giant Dark Prince The Log
Dark Prince
Giant Minions Fireball Mini P.E.K.K.A Wizard Tornado
The Log
Fireball Mini P.E.K.K.A Giant Tornado

Defense Synergies 4 11

Minions
Dark Prince The Log
Fireball
Tornado The Log Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
The Log Fireball Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Dark Prince The Log
Tornado
Fireball Wizard Mini P.E.K.K.A Dark Prince The Log
Dark Prince
Minions Fireball Wizard Tornado The Log
The Log
Fireball Mini P.E.K.K.A Minions Wizard Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Mini P.E.K.K.A Minions Dark Prince The Log
Mini P.E.K.K.A Tornado Minions Dark Prince
Mini P.E.K.K.A Minions Dark Prince
Fireball Mini P.E.K.K.A Tornado Dark Prince The Log
Fireball Tornado The Log Minions Dark Prince
Minions Tornado Fireball Wizard
Fireball The Log
Mini P.E.K.K.A Minions Tornado
Tornado Mini P.E.K.K.A Dark Prince
Minions Fireball Wizard Tornado Dark Prince The Log
Minions Fireball Wizard Tornado
Mini P.E.K.K.A Minions Fireball Wizard Dark Prince The Log
Fireball Wizard Minions Mini P.E.K.K.A Tornado Dark Prince The Log
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A The Log
Wizard Minions Fireball Mini P.E.K.K.A Tornado Dark Prince
Fireball Minions Wizard Tornado Dark Prince The Log
Wizard Tornado The Log Minions Fireball Dark Prince
Mini P.E.K.K.A Tornado
Wizard Dark Prince Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince
Fireball Mini P.E.K.K.A Wizard The Log
Minions Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball Tornado The Log
Mini P.E.K.K.A Dark Prince
Fireball Wizard Minions Tornado
Mini P.E.K.K.A Dark Prince Minions Fireball
Mini P.E.K.K.A Dark Prince
Minions Fireball Mini P.E.K.K.A Tornado Dark Prince The Log
Minions Mini P.E.K.K.A Dark Prince
Fireball Tornado Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball Wizard
Wizard Fireball
Minions Fireball Mini P.E.K.K.A Tornado Dark Prince The Log
Minions Fireball Mini P.E.K.K.A Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log
Fireball Wizard Minions Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Minions Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado Dark Prince The Log
Fireball Wizard Tornado
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince The Log
Fireball Wizard Tornado The Log
Minions Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Dark Prince
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Dark Prince
Fireball Wizard Tornado
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince
The Log Fireball Wizard
Fireball Tornado
Dark Prince
Minions Fireball Tornado The Log
Fireball Tornado
Fireball Tornado Dark Prince The Log

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