My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Goblin Barrel
Giant Snowball
Bomber Bats Furnace Goblin Hut Goblin Barrel
Zap
Bomber Bats Furnace Goblin Hut Goblin Barrel
Barbarian Barrel
Bomber Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel
The Log
Bomber Furnace Goblin Hut Barbarian Hut Goblin Barrel
Earthquake
Bomber Furnace Goblin Hut Barbarian Hut Goblin Barrel
Arrows
Bomber Bats Furnace Goblin Hut Goblin Barrel
Royal Delivery
Bomber Bats Goblin Hut Wizard Goblin Barrel
Fireball
Bomber Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel
Poison
Bomber Bats Furnace Goblin Hut Wizard Barbarian Hut
Lightning
Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Furnace Giant Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Barrel Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Barbarian Hut
Bats
Giant Barbarian Hut Bomber Goblin Barrel
Furnace
Giant Goblin Hut Barbarian Hut Goblin Barrel
Giant
Bomber Bats Goblin Barrel Furnace Goblin Hut Wizard Barbarian Hut
Goblin Hut
Furnace Giant Barbarian Hut Goblin Barrel
Wizard
Giant
Barbarian Hut
Bats Bomber Furnace Giant Goblin Hut Goblin Barrel
Goblin Barrel
Giant Bats Furnace Goblin Hut Barbarian Hut

Defense Synergies 1 6

Bomber
Bats Barbarian Hut
Bats
Barbarian Hut Bomber
Furnace
Goblin Hut Barbarian Hut
Giant
Goblin Hut
Furnace Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Bats Bomber Furnace Goblin Hut
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Goblin Hut Wizard
Barbarian Hut Bomber Bats Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Bomber Bats
Goblin Hut Barbarian Hut Bomber Bats Furnace
Bomber
Bomber Bats Furnace
Bats Furnace Goblin Hut Wizard Barbarian Hut
Barbarian Hut
Barbarian Hut Furnace Goblin Hut
Bomber
Bats Bomber Furnace Goblin Hut Wizard
Bats Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Barbarian Hut Bomber Bats Wizard
Bomber Wizard Barbarian Hut Bats Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Wizard Barbarian Hut Bomber Bats Furnace Goblin Hut
Bomber Bats Furnace Goblin Hut Wizard Barbarian Hut
Furnace Wizard Bomber Bats Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Bomber Wizard Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut
Bomber Wizard
Bats Furnace Goblin Hut Barbarian Hut
Bats Barbarian Hut
Barbarian Hut Goblin Hut
Furnace Wizard Bats Goblin Hut
Bats Furnace Goblin Hut Barbarian Hut
Barbarian Hut
Bats Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Bats Goblin Hut
Wizard Barbarian Hut
Wizard Bomber Furnace Barbarian Hut
Goblin Hut Bomber Bats Furnace Barbarian Hut
Bats Bomber Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Bomber Wizard Furnace
Wizard Bats Furnace
Bomber Furnace Wizard
Wizard Barbarian Hut
Wizard
Bats
Wizard
Wizard
Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Bomber Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Wizard Barbarian Hut
Bomber Bats
Bomber Wizard
Bomber Wizard
Wizard
Barbarian Hut
Bomber Furnace Wizard
Wizard
Wizard
Bats Furnace Wizard
Bats Goblin Hut Wizard
Bomber Wizard
Wizard
Bats Goblin Hut Barbarian Hut
Wizard
Wizard
Bomber Wizard
Bats
Bats

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