My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Giant Goblin Barrel
Giant Snowball
Bats Minions Hog Rider Goblin Barrel
Zap
Bats Minions Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Minions Goblin Barrel
Royal Delivery
Bats Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Minions Hog Rider Wizard Goblin Barrel
Poison
Bats Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Barrel Mini P.E.K.K.A Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Barrel

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Minions Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Giant Mini P.E.K.K.A Goblin Barrel
Minions
Hog Rider Giant Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bats Arrows Minions Hog Rider Wizard
Hog Rider
Bats Arrows Minions Mini P.E.K.K.A Giant Wizard Goblin Barrel
Giant
Bats Arrows Minions Mini P.E.K.K.A Goblin Barrel Hog Rider Wizard
Wizard
Mini P.E.K.K.A Hog Rider Giant
Goblin Barrel
Giant Bats Arrows Hog Rider

Defense Synergies 0 4

Bats
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Bats
Mini P.E.K.K.A
Bats Arrows Wizard
Hog Rider
Giant
Wizard
Mini P.E.K.K.A
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bats Minions
Arrows Mini P.E.K.K.A
Arrows Bats Minions
Bats Minions Arrows Wizard
Arrows
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Bats Minions Arrows Wizard
Arrows Minions Bats Wizard
Mini P.E.K.K.A Bats Minions Wizard
Wizard Bats Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bats Arrows Minions Mini P.E.K.K.A
Arrows Bats Minions Wizard
Arrows Wizard Bats Minions
Mini P.E.K.K.A
Wizard Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Arrows Wizard Bats Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Wizard
Wizard
Bats Minions Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Minions
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats Minions
Bats

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