My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Barbarians Wizard Sparky
The Log
Goblin Gang Barbarians Sparky
Earthquake
Goblin Gang Barbarians Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Sparky
Fireball
Goblin Gang Barbarians Wizard Elixir Collector Sparky
Poison
Goblin Gang Barbarians Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Sparky
Rocket
Barbarians Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Barbarians Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tornado Barbarians

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky
Goblin Gang
Giant Sparky
Barbarians
Giant
Zap Sparky Goblin Gang Wizard Tornado
Wizard
Tornado Giant Sparky
Elixir Collector
Tornado
Zap Wizard Sparky Giant
Sparky
Zap Giant Tornado Goblin Gang Wizard

Defense Synergies 2 7

Zap
Goblin Gang Barbarians Tornado Sparky
Goblin Gang
Zap Barbarians Sparky
Barbarians
Zap Goblin Gang
Giant
Wizard
Tornado
Elixir Collector
Tornado
Wizard Sparky Zap Sparky
Sparky
Tornado Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Barbarians Sparky Zap Goblin Gang
Goblin Gang Barbarians Tornado Sparky
Barbarians Sparky Goblin Gang
Barbarians Tornado Sparky
Goblin Gang Tornado Zap
Tornado Zap Goblin Gang Wizard
Zap Barbarians Sparky
Barbarians Sparky Goblin Gang Tornado
Goblin Gang Tornado Barbarians Sparky
Goblin Gang Barbarians Zap Wizard Tornado
Zap Goblin Gang Wizard Tornado
Barbarians Sparky Zap Goblin Gang Wizard
Wizard Sparky Zap Goblin Gang Barbarians Tornado
Barbarians Sparky Goblin Gang
Barbarians Tornado Zap Goblin Gang Sparky
Barbarians Wizard Sparky Goblin Gang Tornado
Zap Goblin Gang Barbarians Wizard Tornado
Zap Wizard Tornado Barbarians
Barbarians Sparky Tornado
Goblin Gang Wizard Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Sparky
Zap Goblin Gang Wizard
Goblin Gang Barbarians Zap Sparky
Goblin Gang Zap Barbarians Tornado Sparky
Barbarians Goblin Gang Sparky
Wizard Zap Goblin Gang Tornado
Goblin Gang Sparky Barbarians
Barbarians Sparky
Zap Barbarians Tornado Sparky
Goblin Gang Barbarians Sparky
Barbarians Sparky
Zap Barbarians Tornado
Barbarians Goblin Gang Wizard Sparky
Wizard Barbarians Sparky
Goblin Gang Barbarians Sparky Zap Tornado
Zap Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Barbarians Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap Barbarians
Zap Tornado Wizard Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Goblin Gang Barbarians
Zap Wizard Tornado
Goblin Gang Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Goblin Gang Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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