My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Minions Goblin Gang Giant
Giant Snowball
Bomber Bats Archers Minions Goblin Gang
Zap
Bomber Bats Archers Minions Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Wizard
The Log
Bomber Archers Goblin Gang
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Bats Archers Minions Goblin Gang
Royal Delivery
Bomber Bats Archers Minions Goblin Gang Wizard
Fireball
Bomber Archers Minions Goblin Gang Wizard
Poison
Bomber Bats Archers Minions Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Archers Minions Goblin Gang Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Archers

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Minions
Bats
Giant Bomber Minions Rage
Archers
Giant
Minions
Giant Rage Bomber Bats
Goblin Gang
Giant
Giant
Bomber Bats Minions Rage Archers Goblin Gang Wizard
Wizard
Giant Rage
Rage
Minions Giant Bats Wizard

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber Minions
Archers
Minions Goblin Gang
Minions
Bats Archers
Goblin Gang
Archers
Giant
Wizard
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Bats Minions Goblin Gang
Goblin Gang Bomber Bats Archers Minions
Bomber Bats Minions Goblin Gang
Bomber
Goblin Gang Bomber Bats Archers Minions
Bats Minions Archers Goblin Gang Wizard
Minions Goblin Gang
Goblin Gang Bomber Archers
Bats Archers Minions Goblin Gang Bomber Wizard
Minions Bats Archers Goblin Gang Wizard
Bomber Bats Minions Goblin Gang Wizard
Bomber Wizard Bats Minions Goblin Gang
Goblin Gang
Goblin Gang
Wizard Bomber Bats Minions Goblin Gang
Bomber Bats Archers Minions Goblin Gang Wizard
Wizard Bomber Bats Archers Minions
Bomber Goblin Gang Wizard Bats Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Bomber Archers Goblin Gang Wizard
Goblin Gang Bats Minions
Goblin Gang Bats
Goblin Gang
Wizard Bats Archers Minions Goblin Gang
Goblin Gang Bats Archers Minions
Bats Minions
Goblin Gang
Bats Minions
Goblin Gang Wizard
Wizard Bomber Archers
Goblin Gang Bomber Bats Archers Minions
Bats Minions Bomber Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Bats Minions
Bomber Archers Wizard
Wizard
Wizard
Bats Minions Goblin Gang
Wizard
Archers Wizard
Minions
Bomber Wizard
Wizard
Bomber Bats Minions
Bomber Archers Wizard
Bomber Wizard
Minions
Wizard
Bomber Wizard
Wizard
Wizard
Bats Archers Wizard
Bats Minions Wizard
Bomber Wizard
Wizard
Bats Archers Minions Goblin Gang
Archers Wizard
Goblin Gang Wizard
Bomber Wizard
Bats Minions Goblin Gang
Bats

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