My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Three Musketeers
Giant Snowball
Bomber Minion Horde Three Musketeers
Zap
Bomber Minion Horde Three Musketeers
Barbarian Barrel
Bomber Bomb Tower Wizard Three Musketeers
The Log
Bomber Three Musketeers
Earthquake
Bomber Bomb Tower
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Wizard Three Musketeers
Fireball
Bomber Minion Horde Bomb Tower Wizard Three Musketeers
Poison
Bomber Minion Horde Bomb Tower Wizard Three Musketeers
Lightning
Bomb Tower Wizard Three Musketeers
Rocket
Minion Horde Bomb Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fireball Bomb Tower Minion Horde Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Fireball Bomb Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Minion Horde
Giant
Fireball
Giant The Log
Bomb Tower
Giant
Bomber Minion Horde Fireball Wizard Three Musketeers The Log
Wizard
Giant
Three Musketeers
Giant The Log
The Log
Fireball Giant Three Musketeers

Defense Synergies 2 5

Bomber
The Log
Minion Horde
The Log
Fireball
The Log Bomb Tower
Bomb Tower
The Log Fireball
Giant
Wizard
The Log
Three Musketeers
The Log
The Log
Fireball Bomb Tower Bomber Minion Horde Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard The Log
Minion Horde Bomb Tower Bomber Three Musketeers The Log
Minion Horde Bomb Tower Three Musketeers Bomber
Minion Horde Bomb Tower Three Musketeers Bomber
Bomber Fireball Bomb Tower The Log
Fireball The Log Bomber Bomb Tower
Minion Horde Three Musketeers Fireball Bomb Tower Wizard
Fireball Bomb Tower The Log
Minion Horde Three Musketeers Bomb Tower
Bomber Minion Horde
Minion Horde Bomber Fireball Bomb Tower Wizard The Log
Minion Horde Three Musketeers Fireball Wizard
Minion Horde Bomb Tower Bomber Fireball Wizard Three Musketeers The Log
Bomber Fireball Bomb Tower Wizard Three Musketeers Minion Horde The Log
Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower Fireball Three Musketeers The Log
Minion Horde Bomb Tower Wizard Three Musketeers Bomber Fireball
Fireball Bomb Tower Bomber Minion Horde Wizard Three Musketeers The Log
Bomb Tower Wizard The Log Bomber Fireball
Bomb Tower Three Musketeers
Bomber Wizard Minion Horde Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Bomb Tower Wizard The Log
Minion Horde Bomb Tower The Log
Minion Horde Fireball The Log
Minion Horde Three Musketeers
Fireball Wizard Minion Horde Bomb Tower Three Musketeers
Minion Horde Fireball Bomb Tower
Minion Horde Bomb Tower
Minion Horde Fireball Bomb Tower The Log
Minion Horde Three Musketeers
Minion Horde Bomb Tower
Fireball The Log
Minion Horde Fireball Bomb Tower Wizard Three Musketeers
Wizard Bomber Minion Horde Fireball Bomb Tower Three Musketeers
Bomber Minion Horde Fireball Bomb Tower Three Musketeers The Log
Bomber Minion Horde Fireball Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Bomber Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde
Bomber Minion Horde Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Fireball Three Musketeers
Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball Three Musketeers The Log
Minion Horde Fireball
Fireball The Log
Bomber Minion Horde Fireball Wizard Three Musketeers The Log
Minion Horde Fireball Wizard Three Musketeers The Log
Fireball Three Musketeers
Bomber Minion Horde
Bomber Fireball Wizard Three Musketeers The Log
Bomber Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Bomber Fireball Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball
Fireball Wizard Three Musketeers
The Log Fireball
Fireball Minion Horde Wizard Three Musketeers
The Log Bomber Fireball Wizard
Fireball
Minion Horde Three Musketeers
Minion Horde Fireball The Log
Fireball
Fireball The Log

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