My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Inferno Dragon
Giant Snowball
Musketeer Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Musketeer Witch
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Witch Inferno Dragon
Fireball
Elite Barbarians Musketeer Witch Inferno Dragon
Poison
Musketeer Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Witch Inferno Dragon
Rocket
Elite Barbarians Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Musketeer Inferno Dragon Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Mini P.E.K.K.A Musketeer Witch The Log
Elite Barbarians
Zap The Log
Mini P.E.K.K.A
Giant Zap Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Mini P.E.K.K.A Musketeer Witch The Log
Witch
Zap Giant
The Log
Zap Elite Barbarians Mini P.E.K.K.A Musketeer Giant
Inferno Dragon

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Elite Barbarians Musketeer Witch The Log Inferno Dragon
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Elite Barbarians Musketeer Witch
Musketeer
The Log Zap Mini P.E.K.K.A
Giant
Witch
Zap Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Zap Elite Barbarians Witch Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Zap Musketeer Witch The Log
Mini P.E.K.K.A Witch Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Witch Inferno Dragon Musketeer
Elite Barbarians Mini P.E.K.K.A The Log
The Log Zap Musketeer
Musketeer Inferno Dragon Zap Witch
Zap Musketeer The Log
Mini P.E.K.K.A Witch Inferno Dragon Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Witch Zap Musketeer The Log
Musketeer Inferno Dragon Zap Witch
Mini P.E.K.K.A Zap Elite Barbarians Musketeer Witch The Log
Zap Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Zap Elite Barbarians Musketeer Witch The Log
Zap Witch The Log Musketeer Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Witch
Zap Elite Barbarians Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Zap Elite Barbarians Musketeer The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Witch Inferno Dragon
Zap Musketeer Witch
Mini P.E.K.K.A Elite Barbarians Musketeer Witch
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Witch
Musketeer Witch
Elite Barbarians Witch Zap Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A Musketeer Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap
Elite Barbarians Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Witch
Zap Musketeer Witch
Elite Barbarians Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Musketeer Witch
Zap Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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