My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Flying Machine Witch
Zap
Flying Machine Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Flying Machine Witch
Royal Delivery
Barbarians Flying Machine Wizard Witch
Fireball
Barbarians Flying Machine Wizard Witch
Poison
Barbarians Flying Machine Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Flying Machine Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Flying Machine

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Flying Machine Witch
Barbarians
Flying Machine
Zap Giant
Giant
Zap Rage Flying Machine Wizard Tornado Witch
Wizard
Tornado Giant Rage
Rage
Giant Witch Wizard
Tornado
Zap Wizard Giant Witch
Witch
Rage Zap Giant Tornado

Defense Synergies 1 5

Zap
Barbarians Flying Machine Tornado Witch
Barbarians
Zap
Flying Machine
Zap
Giant
Wizard
Tornado
Rage
Tornado
Wizard Zap Witch
Witch
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
Barbarians Zap Flying Machine Witch
Barbarians Tornado Witch
Barbarians Witch
Barbarians Tornado
Tornado Zap Flying Machine
Tornado Zap Flying Machine Wizard Witch
Zap Barbarians Flying Machine
Barbarians Witch Tornado
Tornado Barbarians
Barbarians Witch Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Witch
Barbarians Zap Flying Machine Wizard Witch
Wizard Zap Barbarians Tornado Witch
Barbarians
Barbarians Tornado Zap
Barbarians Wizard Tornado Witch
Zap Barbarians Flying Machine Wizard Tornado Witch
Zap Wizard Tornado Witch Barbarians Flying Machine
Barbarians Tornado
Wizard Barbarians Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Flying Machine Wizard
Barbarians Zap Witch
Zap Barbarians Tornado
Barbarians Witch
Wizard Zap Flying Machine Tornado Witch
Barbarians Flying Machine Witch
Barbarians
Zap Barbarians Flying Machine Tornado Witch
Witch Barbarians
Barbarians Flying Machine Witch
Zap Barbarians Tornado
Barbarians Wizard Witch
Wizard Barbarians Flying Machine Witch
Barbarians Witch Zap Flying Machine Tornado
Zap Barbarians Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Tornado
Flying Machine
Barbarians Flying Machine
Wizard Zap
Wizard Zap Flying Machine Tornado Witch
Flying Machine Wizard Tornado Witch
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Tornado
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard Witch
Flying Machine Wizard
Tornado
Zap Flying Machine Wizard
Zap Flying Machine Wizard Tornado Witch
Wizard Tornado
Tornado
Zap Barbarians Flying Machine
Zap Tornado Wizard Witch
Witch
Zap Flying Machine Wizard Tornado Witch
Zap Flying Machine Wizard Tornado Witch
Zap Tornado
Zap Flying Machine Wizard Tornado Witch
Zap Flying Machine Wizard Witch
Zap Wizard
Zap
Wizard
Zap Barbarians Flying Machine Witch
Zap Flying Machine Wizard Tornado Witch
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Tornado
Flying Machine
Zap Flying Machine Tornado Witch
Zap Flying Machine Tornado Witch
Zap Flying Machine Tornado Witch

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