My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Musketeer Inferno Tower Skeleton Army Witch
The Log
Musketeer Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Hog Rider Skeleton Army Witch
Fireball
Musketeer Hog Rider Inferno Tower Skeleton Army Witch
Poison
Musketeer Inferno Tower Skeleton Army Witch
Lightning
Musketeer Inferno Tower Witch
Rocket
Musketeer Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Musketeer Hog Rider Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Musketeer

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Musketeer Witch
Fireball
Zap Hog Rider Giant
Musketeer
Hog Rider Giant Zap
Hog Rider
Zap Fireball Musketeer Giant Witch
Giant
Zap Musketeer Fireball Hog Rider Witch
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider Giant

Defense Synergies 2 8

Zap
Fireball Musketeer Inferno Tower Skeleton Army Witch
Fireball
Zap Musketeer Inferno Tower
Musketeer
Zap Fireball Inferno Tower Skeleton Army
Hog Rider
Giant
Inferno Tower
Skeleton Army Zap Fireball Musketeer
Skeleton Army
Inferno Tower Zap Musketeer
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower
Inferno Tower Skeleton Army Zap Musketeer Witch
Inferno Tower Skeleton Army Witch Musketeer
Inferno Tower Skeleton Army Witch Musketeer
Fireball Skeleton Army
Fireball Skeleton Army Zap Musketeer
Musketeer Inferno Tower Zap Fireball Witch
Zap Fireball Musketeer Inferno Tower
Inferno Tower Witch Musketeer Skeleton Army
Skeleton Army Musketeer Inferno Tower
Skeleton Army Witch Zap Fireball Musketeer
Musketeer Inferno Tower Zap Fireball Witch
Inferno Tower Skeleton Army Zap Fireball Musketeer Witch
Fireball Skeleton Army Zap Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Fireball Musketeer Inferno Tower Skeleton Army Witch
Fireball Zap Musketeer Skeleton Army Witch
Zap Witch Fireball Musketeer
Musketeer Inferno Tower
Skeleton Army Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Witch
Fireball Zap Musketeer
Skeleton Army Zap Musketeer Inferno Tower Witch
Skeleton Army Zap Fireball Musketeer Inferno Tower
Inferno Tower Musketeer Skeleton Army Witch
Fireball Zap Musketeer Witch
Skeleton Army Fireball Musketeer Inferno Tower Witch
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Musketeer Skeleton Army
Musketeer Inferno Tower Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Witch
Fireball Musketeer Skeleton Army Witch
Inferno Tower Skeleton Army Witch Zap Fireball Musketeer
Zap Fireball Musketeer Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Skeleton Army Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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