My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch Ice Wizard
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Ice Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Witch Ice Wizard
Poison
Inferno Tower Skeleton Army Witch Ice Wizard
Lightning
Inferno Tower Witch Ice Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Fireball Hog Rider Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Witch Ice Wizard
Fireball
Zap Hog Rider Giant
Hog Rider
Zap Fireball Giant Witch
Giant
Zap Fireball Hog Rider Witch Ice Wizard
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider Giant
Ice Wizard
Zap Giant

Defense Synergies 2 9

Zap
Fireball Inferno Tower Skeleton Army Witch Ice Wizard
Fireball
Zap Inferno Tower Ice Wizard
Hog Rider
Giant
Inferno Tower
Skeleton Army Zap Fireball Ice Wizard
Skeleton Army
Inferno Tower Zap Ice Wizard
Witch
Zap Ice Wizard
Ice Wizard
Zap Fireball Inferno Tower Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Zap Witch Ice Wizard
Inferno Tower Skeleton Army Witch Ice Wizard
Inferno Tower Skeleton Army Witch Ice Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Ice Wizard
Inferno Tower Zap Fireball Witch Ice Wizard
Zap Fireball Inferno Tower
Inferno Tower Witch Skeleton Army Ice Wizard
Skeleton Army Inferno Tower Ice Wizard
Skeleton Army Witch Ice Wizard Zap Fireball
Inferno Tower Zap Fireball Witch Ice Wizard
Inferno Tower Skeleton Army Zap Fireball Witch Ice Wizard
Fireball Skeleton Army Zap Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Fireball Inferno Tower Skeleton Army Witch
Fireball Zap Skeleton Army Witch Ice Wizard
Zap Witch Fireball Ice Wizard
Inferno Tower
Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Witch
Fireball Zap
Skeleton Army Zap Inferno Tower Witch
Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Witch
Fireball Zap Witch Ice Wizard
Skeleton Army Fireball Inferno Tower Witch Ice Wizard
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Inferno Tower Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Witch
Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Zap Fireball
Zap Fireball Inferno Tower Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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