My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Three Musketeers
Giant Snowball
Spear Goblins Three Musketeers Witch
Zap
Spear Goblins Three Musketeers Witch
Barbarian Barrel
Spear Goblins Three Musketeers Witch
The Log
Spear Goblins Three Musketeers Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Three Musketeers Witch
Fireball
Three Musketeers Witch
Poison
Spear Goblins Three Musketeers Witch
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage The Log Fireball Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Rage The Log

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant
Zap
Fireball Giant Spear Goblins Three Musketeers Witch The Log
Fireball
Zap Giant The Log
Giant
Zap Rage Spear Goblins Fireball Three Musketeers Witch The Log
Three Musketeers
Zap Giant Rage The Log
Rage
Giant Witch Three Musketeers
Witch
Rage Zap Giant
The Log
Zap Fireball Giant Three Musketeers

Defense Synergies 2 7

Spear Goblins
Zap The Log
Zap
Fireball Spear Goblins Three Musketeers Witch The Log
Fireball
Zap The Log
Giant
Three Musketeers
Zap The Log
Rage
Witch
Zap The Log
The Log
Fireball Spear Goblins Zap Three Musketeers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball The Log
Zap Three Musketeers Witch The Log
Three Musketeers Witch
Three Musketeers Witch
Fireball The Log
Fireball The Log Spear Goblins Zap
Three Musketeers Spear Goblins Zap Fireball Witch
Zap Fireball The Log
Three Musketeers Witch
Spear Goblins
Witch Spear Goblins Zap Fireball The Log
Three Musketeers Spear Goblins Zap Fireball Witch
Zap Fireball Three Musketeers Witch The Log
Fireball Three Musketeers Zap Witch The Log
Three Musketeers
Zap Fireball Three Musketeers The Log
Three Musketeers Fireball Witch
Fireball Spear Goblins Zap Three Musketeers Witch The Log
Zap Witch The Log Spear Goblins Fireball
Three Musketeers
Spear Goblins Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball Witch
Fireball Zap The Log
Spear Goblins Zap Witch The Log
Zap Fireball The Log
Three Musketeers Witch
Fireball Zap Three Musketeers Witch
Spear Goblins Fireball Witch
Zap Spear Goblins Fireball Witch The Log
Witch Three Musketeers
Witch
Zap Fireball The Log
Fireball Three Musketeers Witch
Fireball Three Musketeers Witch
Witch Spear Goblins Zap Fireball Three Musketeers The Log
Zap Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Spear Goblins Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Three Musketeers
Zap Fireball The Log
Fireball Zap
Fireball Three Musketeers The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball Three Musketeers Witch The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Zap Fireball Three Musketeers The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Fireball Witch
Fireball Zap Three Musketeers Witch
The Log Fireball
Fireball Three Musketeers
The Log Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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