My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Witch Electro Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Minion Horde Witch Electro Dragon
Zap
Minion Horde Witch Sparky
Barbarian Barrel
Witch Electro Wizard Sparky
The Log
Witch Sparky
Earthquake
Elixir Collector Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Witch Electro Dragon Electro Wizard Sparky
Fireball
Minion Horde Elixir Collector Witch Electro Dragon Electro Wizard Sparky
Poison
Minion Horde Elixir Collector Witch Electro Dragon Electro Wizard Sparky
Lightning
Elixir Collector Witch Electro Dragon Electro Wizard Sparky
Rocket
Minion Horde Elixir Collector Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Electro Wizard Minion Horde Giant Witch Electro Dragon Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Electro Wizard Minion Horde Giant

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Sparky
Giant
Rage Electro Dragon Sparky Minion Horde Witch Electro Wizard
Elixir Collector
Rage
Minion Horde Giant Witch Sparky Electro Dragon Electro Wizard
Witch
Rage Giant
Electro Dragon
Giant Rage Sparky
Electro Wizard
Giant Rage Sparky
Sparky
Giant Rage Minion Horde Electro Dragon Electro Wizard

Defense Synergies 0 4

Minion Horde
Sparky
Giant
Elixir Collector
Rage
Witch
Electro Dragon Electro Wizard
Electro Dragon
Witch Electro Wizard
Electro Wizard
Witch Electro Dragon
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Dragon Electro Wizard Sparky
Minion Horde Sparky Witch Electro Dragon Electro Wizard
Minion Horde Witch Sparky Electro Dragon Electro Wizard
Minion Horde Witch Sparky Electro Dragon Electro Wizard
Sparky
Electro Dragon Electro Wizard
Minion Horde Electro Wizard Witch Electro Dragon
Electro Dragon Electro Wizard Sparky
Minion Horde Witch Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Witch Electro Wizard Electro Dragon
Minion Horde Witch Electro Dragon Electro Wizard
Minion Horde Sparky Witch Electro Dragon Electro Wizard
Sparky Minion Horde Witch Electro Dragon Electro Wizard
Sparky Minion Horde Electro Wizard
Minion Horde Electro Wizard Sparky
Minion Horde Sparky Witch Electro Dragon Electro Wizard
Minion Horde Witch Electro Dragon Electro Wizard
Witch Electro Dragon Electro Wizard
Sparky Electro Wizard
Minion Horde Witch Electro Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard Sparky
Electro Wizard Electro Dragon
Minion Horde Witch Electro Dragon Electro Wizard Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Witch Sparky
Minion Horde Witch Electro Dragon Electro Wizard
Sparky Minion Horde Witch Electro Wizard
Minion Horde Sparky
Minion Horde Electro Dragon Electro Wizard Witch Sparky
Witch Minion Horde Sparky
Minion Horde Witch Electro Dragon Sparky
Electro Wizard
Minion Horde Witch Sparky
Minion Horde Witch Electro Dragon Sparky
Witch Electro Dragon Electro Wizard Sparky Minion Horde
Minion Horde Witch Electro Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Electro Dragon Sparky
Electro Dragon Electro Wizard
Minion Horde Electro Dragon Sparky
Sparky
Minion Horde Sparky
Minion Horde Witch Electro Dragon
Minion Horde Witch Sparky
Electro Dragon
Electro Dragon
Minion Horde Electro Dragon Electro Wizard Sparky
Minion Horde Electro Dragon Electro Wizard Sparky
Electro Dragon
Sparky
Minion Horde Electro Dragon
Sparky
Minion Horde Witch Electro Dragon Sparky
Minion Horde Electro Dragon Sparky
Sparky
Minion Horde Sparky
Electro Dragon Electro Wizard Sparky
Witch Electro Dragon
Minion Horde Sparky
Sparky
Minion Horde Electro Dragon
Witch Electro Dragon Sparky
Minion Horde Witch
Witch Electro Dragon Electro Wizard Sparky
Witch Electro Dragon Sparky
Sparky
Minion Horde Witch Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Minion Horde Witch
Minion Horde Sparky
Minion Horde Electro Dragon Sparky
Minion Horde Electro Dragon Electro Wizard Sparky
Minion Horde Sparky
Sparky
Minion Horde Electro Wizard Witch Electro Dragon
Witch Electro Dragon Electro Wizard
Minion Horde Electro Dragon Electro Wizard Sparky
Electro Dragon
Sparky
Minion Horde Electro Dragon Sparky
Electro Dragon Minion Horde Witch Electro Wizard Sparky
Witch Electro Dragon Electro Wizard
Electro Dragon Witch Electro Wizard Sparky

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