My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Bowler
Fireball
Mega Minion Elixir Collector Witch Bowler
Poison
Mega Minion Elixir Collector Witch
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector Witch Bowler
Rocket
Elixir Collector Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Elixir Collector Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Mini P.E.K.K.A Giant Witch Bowler Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Giant Arrows Bowler
Mini P.E.K.K.A
Giant Arrows Rage Bowler
Giant
Arrows Mega Minion Mini P.E.K.K.A Rage Witch Bowler
Elixir Collector
Rage
Giant Witch Mini P.E.K.K.A
Witch
Rage Giant Bowler
Bowler
Arrows Mega Minion Mini P.E.K.K.A Giant Witch

Defense Synergies 0 7

Arrows
Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Arrows Witch
Mini P.E.K.K.A
Arrows Witch Bowler
Giant
Elixir Collector
Rage
Witch
Mega Minion Mini P.E.K.K.A Bowler
Bowler
Arrows Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion
Mini P.E.K.K.A Mega Minion Witch
Mini P.E.K.K.A Witch Bowler Mega Minion
Mini P.E.K.K.A Witch Mega Minion Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Mega Minion
Mega Minion Arrows Witch
Bowler Arrows
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bowler
Witch Arrows Mega Minion Bowler
Arrows Mega Minion Witch
Mini P.E.K.K.A Bowler Witch
Bowler Arrows Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Arrows Mini P.E.K.K.A Witch Bowler
Arrows Mega Minion Witch Bowler
Arrows Witch Mega Minion Bowler
Mini P.E.K.K.A
Bowler Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Bowler
Arrows Mega Minion Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Witch Bowler
Arrows Witch
Mini P.E.K.K.A Mega Minion Witch Bowler
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Witch
Witch Bowler
Witch Mega Minion Mini P.E.K.K.A Bowler
Arrows Bowler Mega Minion Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler
Arrows Mega Minion Witch
Arrows Witch Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Witch Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Bowler
Arrows Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Witch Bowler
Mega Minion Witch
Arrows Witch Bowler
Arrows Witch Bowler
Arrows
Arrows Witch
Mega Minion Witch
Mega Minion Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Witch
Arrows Mega Minion Witch
Arrows
Mega Minion Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Mega Minion
Witch Bowler
Witch
Witch Bowler

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