My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Witch Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Prince Night Witch
Giant Snowball
Three Musketeers Witch Night Witch
Zap
Three Musketeers Witch Prince Night Witch
Barbarian Barrel
Wizard Three Musketeers Witch Night Witch
The Log
Three Musketeers Witch Prince
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Wizard Three Musketeers Witch Prince Night Witch
Fireball
Wizard Three Musketeers Witch Night Witch
Poison
Wizard Three Musketeers Witch Night Witch
Lightning
Wizard Three Musketeers Witch Prince Night Witch
Rocket
Wizard Three Musketeers Witch Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Poison Night Witch Giant Wizard Witch Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Poison Night Witch Giant

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rage Poison Prince Night Witch Wizard Three Musketeers Witch
Wizard
Giant Rage Prince
Three Musketeers
Giant Rage
Rage
Giant Witch Wizard Three Musketeers Prince Night Witch
Poison
Giant Prince Night Witch
Witch
Rage Giant Prince
Prince
Giant Wizard Rage Poison Witch
Night Witch
Giant Rage Poison

Defense Synergies 0 2

Giant
Wizard
Prince
Three Musketeers
Rage
Poison
Witch
Prince
Prince
Wizard Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Three Musketeers Witch Prince Night Witch
Three Musketeers Witch Prince Night Witch
Three Musketeers Witch Prince Night Witch
Poison Prince
Night Witch
Three Musketeers Wizard Poison Witch Night Witch
Poison
Three Musketeers Witch Prince Night Witch
Prince Night Witch
Poison Witch Wizard Night Witch
Three Musketeers Wizard Poison Witch Night Witch
Prince Night Witch Wizard Three Musketeers Witch
Wizard Three Musketeers Poison Witch Prince Night Witch
Three Musketeers Prince
Three Musketeers Prince
Wizard Three Musketeers Poison Witch Prince Night Witch
Wizard Three Musketeers Witch Prince Night Witch
Wizard Poison Witch
Three Musketeers Prince
Wizard Poison Witch Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Poison Wizard Prince
Witch Prince
Prince Night Witch
Three Musketeers Witch Prince Night Witch
Wizard Poison Three Musketeers Witch
Prince Witch Night Witch
Prince
Poison Witch Prince
Witch Three Musketeers
Witch Prince
Poison Prince
Prince Wizard Three Musketeers Witch Night Witch
Wizard Three Musketeers Witch
Witch Three Musketeers Poison Prince Night Witch
Poison Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison Prince
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Three Musketeers Poison Prince Night Witch
Poison Wizard Prince
Poison Wizard
Poison Three Musketeers
Poison
Poison Prince
Wizard Three Musketeers Poison Witch
Wizard Three Musketeers Poison
Three Musketeers Poison
Night Witch
Wizard Three Musketeers Poison Prince
Wizard Poison Witch
Poison Prince Night Witch
Wizard Poison
Prince
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch Prince
Poison
Poison Wizard Witch Night Witch
Wizard Poison Witch
Night Witch
Poison Wizard Night Witch
Poison
Prince
Wizard Poison
Witch Prince Night Witch
Poison Wizard Three Musketeers Witch
Poison Wizard Three Musketeers Prince
Wizard Poison
Poison
Three Musketeers Prince
Poison Witch
Poison Witch
Poison Witch Prince

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