My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Night Witch
Giant Snowball
Minions Witch Princess Lumberjack Night Witch
Zap
Minions Witch Princess Night Witch
Barbarian Barrel
Witch Princess Lumberjack Night Witch
The Log
Witch Princess Lumberjack
Earthquake
Witch
Arrows
Minions Witch Princess Night Witch
Royal Delivery
Minions Witch Princess Lumberjack Night Witch
Fireball
Minions Witch Princess Lumberjack Night Witch
Poison
Minions Witch Princess Night Witch
Lightning
Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Princess Lumberjack Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Princess

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minions Witch Princess Lumberjack Night Witch
Arrows
Zap Giant Lumberjack Night Witch
Minions
Giant Zap Lumberjack
Giant
Zap Arrows Minions Night Witch Witch Princess Lumberjack
Witch
Zap Giant Lumberjack
Princess
Zap Giant
Lumberjack
Zap Arrows Minions Giant Witch Night Witch
Night Witch
Giant Zap Arrows Lumberjack

Defense Synergies 0 9

Zap
Arrows Minions Witch Princess Lumberjack Night Witch
Arrows
Zap Lumberjack
Minions
Zap Lumberjack
Giant
Witch
Zap Lumberjack
Princess
Zap
Lumberjack
Zap Arrows Minions Witch
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Lumberjack Zap Minions Witch Night Witch
Witch Lumberjack Minions Night Witch
Witch Lumberjack Night Witch Minions
Arrows Princess Lumberjack
Arrows Zap Minions Lumberjack Night Witch
Minions Zap Arrows Witch Princess Night Witch
Zap Arrows
Witch Minions Princess Lumberjack Night Witch
Lumberjack Night Witch
Minions Witch Zap Arrows Princess Lumberjack Night Witch
Arrows Minions Zap Witch Princess Night Witch
Lumberjack Night Witch Zap Minions Witch
Zap Arrows Minions Witch Princess Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Arrows Minions Witch Lumberjack Night Witch
Arrows Zap Minions Witch Lumberjack Night Witch
Zap Arrows Witch Minions Princess Lumberjack
Lumberjack
Arrows Minions Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Arrows Lumberjack
Lumberjack Zap Minions Witch
Lumberjack Zap Night Witch
Witch Lumberjack Night Witch
Arrows Zap Minions Witch Princess
Minions Witch Lumberjack Night Witch
Lumberjack
Zap Minions Witch
Witch
Minions Witch Lumberjack
Zap Arrows
Witch Lumberjack Night Witch
Witch Princess
Witch Zap Minions Lumberjack Night Witch
Arrows Minions Zap Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows
Zap Arrows
Arrows Zap Minions Witch Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Minions Lumberjack Night Witch
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Minions Night Witch
Zap Arrows Princess
Zap Arrows Witch Princess
Minions Night Witch
Arrows Princess
Zap Arrows
Zap Arrows Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess Night Witch
Zap Minions Witch
Night Witch
Zap Arrows Night Witch
Zap Arrows Princess
Arrows Princess
Zap Minions Witch Princess Night Witch
Zap Arrows Witch Princess
Arrows
Princess Lumberjack
Arrows Zap Princess
Zap Arrows
Zap Minions Witch Princess
Zap Witch Princess
Zap Witch Princess

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