My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Inferno Dragon
Giant Snowball
Bats Archers Barbarians Witch Inferno Dragon
Zap
Bats Archers Witch Inferno Dragon
Barbarian Barrel
Archers Knight Barbarians Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Knight Barbarians Witch Inferno Dragon
Fireball
Archers Barbarians Witch Inferno Dragon
Poison
Bats Archers Barbarians Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Fireball Inferno Dragon Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Knight Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Inferno Dragon
Archers
Knight Giant Inferno Dragon
Knight
Bats Archers Fireball Witch
Barbarians
Fireball
Knight Giant
Giant
Bats Archers Fireball Witch
Witch
Knight Giant
Inferno Dragon
Bats Archers

Defense Synergies 2 4

Bats
Knight Inferno Dragon
Archers
Knight Witch
Knight
Bats Archers Fireball Witch
Barbarians
Fireball
Knight
Giant
Witch
Archers Knight
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Inferno Dragon Bats Knight Witch
Barbarians Witch Bats Archers Knight Inferno Dragon
Barbarians Witch Inferno Dragon Bats Knight
Barbarians Fireball
Fireball Bats Archers
Bats Inferno Dragon Archers Fireball Witch
Barbarians Fireball
Barbarians Witch Inferno Dragon
Knight Archers Barbarians
Bats Archers Barbarians Witch Knight Fireball
Inferno Dragon Bats Archers Fireball Witch
Barbarians Bats Knight Fireball Witch
Fireball Bats Barbarians Witch
Barbarians Inferno Dragon Knight
Barbarians Fireball Inferno Dragon
Barbarians Bats Knight Fireball Witch
Fireball Bats Archers Knight Barbarians Witch
Witch Bats Archers Knight Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Bats Archers Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball Witch
Fireball Archers Knight Inferno Dragon
Barbarians Bats Knight Witch
Bats Knight Barbarians Fireball
Barbarians Knight Witch Inferno Dragon
Fireball Bats Archers Witch
Bats Archers Knight Barbarians Fireball Witch
Knight Barbarians Inferno Dragon
Bats Knight Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Bats Knight Barbarians Witch
Barbarians Fireball
Barbarians Knight Fireball Witch
Archers Barbarians Fireball Witch
Barbarians Witch Bats Archers Knight Fireball Inferno Dragon
Bats Archers Barbarians Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball
Fireball Bats Witch
Archers Witch
Fireball
Fireball
Bats Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Archers Fireball
Fireball Witch
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Bats Archers Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Archers Barbarians Fireball Witch
Fireball Archers Witch
Fireball
Fireball Knight
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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