My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Baby Dragon Witch Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Baby Dragon Witch Princess
Zap
Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Witch Princess Electro Wizard
The Log
Goblin Gang Witch Princess
Earthquake
Goblin Gang Elixir Collector Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Baby Dragon Witch Princess Electro Wizard
Fireball
Goblin Gang Elixir Collector Baby Dragon Witch Princess Electro Wizard
Poison
Goblin Gang Elixir Collector Witch Princess Electro Wizard
Lightning
Elixir Collector Baby Dragon Witch Electro Wizard
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Baby Dragon Electro Wizard Giant Witch Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Baby Dragon Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Baby Dragon Princess
Giant
Goblin Gang Baby Dragon Witch Princess Electro Wizard
Elixir Collector
Baby Dragon
Goblin Gang Giant Witch Electro Wizard Mega Knight
Witch
Giant Baby Dragon Mega Knight
Princess
Goblin Gang Giant Mega Knight
Electro Wizard
Giant Baby Dragon Mega Knight
Mega Knight
Baby Dragon Witch Princess Electro Wizard

Defense Synergies 0 8

Goblin Gang
Princess Electro Wizard
Giant
Elixir Collector
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Electro Wizard Mega Knight
Princess
Goblin Gang Mega Knight
Electro Wizard
Goblin Gang Witch Mega Knight
Mega Knight
Baby Dragon Witch Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Goblin Gang Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Electro Wizard
Witch Goblin Gang Electro Wizard Mega Knight
Princess Mega Knight
Goblin Gang Baby Dragon Electro Wizard Mega Knight
Electro Wizard Goblin Gang Baby Dragon Witch Princess
Baby Dragon Electro Wizard Mega Knight
Witch Goblin Gang Princess
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Baby Dragon Princess Mega Knight
Goblin Gang Baby Dragon Witch Princess Electro Wizard
Mega Knight Goblin Gang Witch Electro Wizard
Mega Knight Goblin Gang Baby Dragon Witch Princess Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Witch Electro Wizard
Mega Knight Goblin Gang Baby Dragon Witch Electro Wizard
Baby Dragon Witch Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Witch Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Witch Mega Knight
Goblin Gang Baby Dragon Witch Princess Electro Wizard
Goblin Gang Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Baby Dragon Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Goblin Gang Witch
Baby Dragon Witch Princess Mega Knight
Goblin Gang Witch Electro Wizard Baby Dragon
Mega Knight Baby Dragon Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Goblin Gang Electro Wizard
Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess Mega Knight
Baby Dragon Princess Electro Wizard Mega Knight
Baby Dragon Witch Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Baby Dragon Witch Princess Mega Knight
Witch
Baby Dragon Witch Princess Electro Wizard
Baby Dragon Witch Princess Mega Knight
Baby Dragon
Baby Dragon Witch Princess Electro Wizard
Electro Wizard Witch
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Goblin Gang Witch Princess
Baby Dragon Witch Princess Electro Wizard
Goblin Gang Baby Dragon Princess Electro Wizard Mega Knight
Baby Dragon Princess
Mega Knight
Goblin Gang Baby Dragon Witch Princess Electro Wizard
Witch Princess Electro Wizard
Baby Dragon Witch Princess Electro Wizard Mega Knight

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