My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Mega Minion Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Witch Royal Ghost
The Log
Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Fireball
Mega Minion Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Royal Ghost Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Mini P.E.K.K.A Giant
Zap
Mega Minion Fireball Giant Fire Spirit Mini P.E.K.K.A Witch Royal Ghost
Mega Minion
Zap Giant Fire Spirit Fireball
Fireball
Zap Mega Minion Giant
Mini P.E.K.K.A
Giant Fire Spirit Zap
Giant
Zap Mega Minion Mini P.E.K.K.A Fire Spirit Fireball Witch Royal Ghost
Witch
Zap Giant Royal Ghost
Royal Ghost
Zap Giant Witch

Defense Synergies 3 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Witch Royal Ghost
Mega Minion
Zap Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Witch Royal Ghost
Giant
Witch
Zap Mega Minion Mini P.E.K.K.A Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Zap Mega Minion Witch
Mini P.E.K.K.A Witch Fire Spirit Mega Minion
Mini P.E.K.K.A Witch Mega Minion
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Mega Minion Royal Ghost
Mega Minion Fire Spirit Zap Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Royal Ghost
Witch Zap Mega Minion Fireball Royal Ghost
Mega Minion Zap Fireball Witch
Mini P.E.K.K.A Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Zap Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Mega Minion Witch Royal Ghost
Zap Witch Fire Spirit Mega Minion Fireball Royal Ghost
Mini P.E.K.K.A
Royal Ghost Fire Spirit Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Royal Ghost
Fireball Zap Mega Minion Mini P.E.K.K.A Royal Ghost
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Witch
Mini P.E.K.K.A Mega Minion Fireball Witch
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Witch
Witch Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Mega Minion Witch
Fireball Zap Witch Royal Ghost
Fireball Zap Witch
Fireball Zap
Fire Spirit Zap Fireball Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Mega Minion Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Royal Ghost

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