My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Night Witch
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Witch Night Witch
Zap
Fire Spirit Goblin Gang Minion Horde Witch Night Witch
Barbarian Barrel
Fire Spirit Goblin Gang Witch Night Witch
The Log
Fire Spirit Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Minion Horde Witch Night Witch
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Witch Night Witch
Fireball
Goblin Gang Minion Horde Witch Night Witch
Poison
Goblin Gang Minion Horde Witch Night Witch
Lightning
Witch Night Witch
Rocket
Minion Horde Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Goblin Gang Night Witch Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Zap
Giant Fire Spirit Minion Horde Witch Night Witch
Goblin Gang
Giant
Minion Horde
Rage Zap Giant
Giant
Zap Rage Night Witch Fire Spirit Goblin Gang Minion Horde Witch
Rage
Minion Horde Giant Witch Night Witch
Witch
Rage Zap Giant
Night Witch
Giant Zap Rage

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Minion Horde Witch Night Witch
Goblin Gang
Zap
Minion Horde
Zap
Giant
Rage
Witch
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Zap Goblin Gang Witch Night Witch
Goblin Gang Minion Horde Witch Fire Spirit Night Witch
Minion Horde Witch Night Witch Goblin Gang
Goblin Gang Fire Spirit Zap Night Witch
Minion Horde Fire Spirit Zap Goblin Gang Witch Night Witch
Zap
Minion Horde Witch Goblin Gang Night Witch
Goblin Gang Fire Spirit Minion Horde Night Witch
Goblin Gang Minion Horde Witch Zap Night Witch
Minion Horde Zap Goblin Gang Witch Night Witch
Minion Horde Night Witch Fire Spirit Zap Goblin Gang Witch
Fire Spirit Zap Goblin Gang Minion Horde Witch Night Witch
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Goblin Gang Witch Night Witch
Fire Spirit Zap Goblin Gang Minion Horde Witch Night Witch
Zap Witch Fire Spirit
Goblin Gang Fire Spirit Minion Horde Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Zap Goblin Gang
Goblin Gang Zap Minion Horde Witch
Goblin Gang Zap Minion Horde Night Witch
Goblin Gang Minion Horde Witch Night Witch
Fire Spirit Zap Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Witch Night Witch
Minion Horde
Zap Minion Horde Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch Night Witch
Minion Horde Witch
Goblin Gang Witch Zap Minion Horde Night Witch
Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Night Witch
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde Night Witch
Fire Spirit Zap
Fire Spirit Zap Witch
Minion Horde Night Witch
Zap Minion Horde
Zap Fire Spirit Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Minion Horde Witch Night Witch
Zap Minion Horde Witch
Minion Horde Night Witch
Zap Minion Horde Night Witch
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang Witch Night Witch
Fire Spirit Zap Witch
Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch

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