My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant
Giant Snowball
Bats Minions Mega Minion Dart Goblin Witch Lumberjack
Zap
Bats Minions Dart Goblin Witch
Barbarian Barrel
Dart Goblin Witch Lumberjack
The Log
Dart Goblin Witch Lumberjack
Earthquake
Witch
Arrows
Bats Minions Dart Goblin Witch
Royal Delivery
Bats Minions Mega Minion Dart Goblin Witch Lumberjack
Fireball
Minions Mega Minion Dart Goblin Witch Lumberjack
Poison
Bats Minions Mega Minion Dart Goblin Witch
Lightning
Mega Minion Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Mega Minion Dart Goblin Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Mega Minion

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Mega Minion Lumberjack
Zap
Mega Minion Giant Bats Minions Dart Goblin Witch Lumberjack
Minions
Giant Bats Zap Lumberjack
Mega Minion
Zap Giant Bats
Dart Goblin
Zap Giant
Giant
Bats Zap Minions Mega Minion Dart Goblin Witch Lumberjack
Witch
Zap Giant Lumberjack
Lumberjack
Bats Zap Minions Giant Witch

Defense Synergies 1 15

Bats
Zap Minions Dart Goblin Lumberjack
Zap
Mega Minion Bats Minions Dart Goblin Witch Lumberjack
Minions
Bats Zap Dart Goblin Lumberjack
Mega Minion
Zap Dart Goblin Witch Lumberjack
Dart Goblin
Bats Zap Minions Mega Minion Lumberjack
Giant
Witch
Zap Mega Minion Lumberjack
Lumberjack
Bats Zap Minions Mega Minion Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Dart Goblin
Lumberjack Bats Zap Minions Mega Minion Dart Goblin Witch
Witch Lumberjack Bats Minions Mega Minion Dart Goblin
Witch Lumberjack Bats Minions Mega Minion Dart Goblin
Lumberjack
Bats Zap Minions Mega Minion Dart Goblin Lumberjack
Bats Minions Mega Minion Dart Goblin Zap Witch
Zap Dart Goblin
Witch Minions Lumberjack
Dart Goblin Lumberjack
Bats Minions Dart Goblin Witch Zap Mega Minion Lumberjack
Minions Mega Minion Bats Zap Dart Goblin Witch
Lumberjack Bats Zap Minions Witch
Bats Zap Minions Mega Minion Dart Goblin Witch Lumberjack
Lumberjack
Zap Lumberjack
Bats Minions Witch Lumberjack
Bats Zap Minions Mega Minion Dart Goblin Witch Lumberjack
Zap Witch Bats Minions Mega Minion Dart Goblin Lumberjack
Dart Goblin Lumberjack
Bats Minions Dart Goblin Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Mega Minion Lumberjack
Lumberjack Bats Zap Minions Witch
Lumberjack Bats Zap
Witch Lumberjack
Bats Zap Minions Dart Goblin Witch
Bats Minions Mega Minion Dart Goblin Witch Lumberjack
Lumberjack
Zap Bats Minions Mega Minion Witch
Witch Mega Minion Dart Goblin
Bats Minions Mega Minion Dart Goblin Witch Lumberjack
Zap
Witch Lumberjack
Dart Goblin Witch
Witch Bats Zap Minions Mega Minion Dart Goblin Lumberjack
Bats Minions Zap Mega Minion Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap
Bats Zap Minions Mega Minion Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Bats Minions Lumberjack
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Bats Minions
Zap Mega Minion Dart Goblin
Zap Dart Goblin Witch
Minions
Zap
Zap Witch
Mega Minion Witch
Zap Dart Goblin Witch
Zap Witch
Zap Dart Goblin
Bats Zap Dart Goblin Witch
Zap Bats Minions Mega Minion Dart Goblin Witch
Mega Minion
Zap Dart Goblin
Zap
Zap Bats Minions Dart Goblin Witch
Zap Mega Minion Dart Goblin Witch
Mega Minion Dart Goblin Lumberjack
Zap Dart Goblin
Zap
Mega Minion Dart Goblin
Zap Bats Minions Dart Goblin Witch
Bats Zap Dart Goblin Witch
Zap Dart Goblin Witch

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