My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Elixir Collector Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Witch Lumberjack
Fireball
Elixir Collector Skeleton Army Baby Dragon Witch Lumberjack
Poison
Elixir Collector Skeleton Army Witch
Lightning
Valkyrie Elixir Collector Baby Dragon Witch Lumberjack
Rocket
Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Baby Dragon Lumberjack Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Giant Baby Dragon Witch
Giant
Valkyrie Baby Dragon Witch The Log Lumberjack
Elixir Collector
Skeleton Army
Baby Dragon
Valkyrie Giant Witch Lumberjack
Witch
Valkyrie Giant Baby Dragon Lumberjack
The Log
Giant Lumberjack
Lumberjack
Valkyrie Giant Baby Dragon Witch The Log

Defense Synergies 0 12

Valkyrie
Baby Dragon Witch The Log Lumberjack
Giant
Elixir Collector
Skeleton Army
The Log Lumberjack
Baby Dragon
Valkyrie Witch The Log Lumberjack
Witch
Valkyrie Baby Dragon The Log Lumberjack
The Log
Valkyrie Skeleton Army Baby Dragon Witch Lumberjack
Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Skeleton Army Lumberjack Valkyrie Witch The Log
Skeleton Army Witch Lumberjack Valkyrie
Skeleton Army Witch Lumberjack Valkyrie
Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Valkyrie Baby Dragon Lumberjack
Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Baby Dragon The Log Lumberjack
Baby Dragon Witch
Skeleton Army Lumberjack Valkyrie Witch The Log
Valkyrie Skeleton Army Baby Dragon Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Valkyrie Skeleton Army Witch Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch The Log Lumberjack
Valkyrie Baby Dragon Witch The Log Lumberjack
Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch
Valkyrie Baby Dragon The Log Lumberjack
Skeleton Army Lumberjack Valkyrie Witch The Log
Valkyrie Skeleton Army Lumberjack The Log
Valkyrie Skeleton Army Witch Lumberjack
Baby Dragon Witch
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Valkyrie Witch Lumberjack
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Lumberjack
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Witch
The Log
The Log
Skeleton Army Witch
Baby Dragon Witch
The Log
Valkyrie Baby Dragon Lumberjack
The Log Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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