My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber Musketeer Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Wizard Witch
The Log
Bomber Elite Barbarians Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Musketeer Wizard Witch
Fireball
Bomber Elite Barbarians Musketeer Wizard Witch
Poison
Bomber Musketeer Wizard Witch
Lightning
Elite Barbarians Musketeer Wizard Witch
Rocket
Elite Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Musketeer Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians
Arrows
Elite Barbarians Fireball Giant
Elite Barbarians
Arrows Bomber Fireball Wizard
Fireball
Arrows Elite Barbarians Giant
Musketeer
Giant
Giant
Bomber Arrows Musketeer Fireball Wizard Witch
Wizard
Elite Barbarians Giant
Witch
Giant

Defense Synergies 0 3

Bomber
Arrows
Fireball
Elite Barbarians
Wizard
Fireball
Arrows Musketeer
Musketeer
Fireball
Giant
Wizard
Elite Barbarians
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard
Elite Barbarians Bomber Musketeer Witch
Witch Bomber Elite Barbarians Musketeer
Elite Barbarians Witch Bomber Musketeer
Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Bomber Musketeer
Musketeer Arrows Fireball Wizard Witch
Arrows Fireball Musketeer
Witch Elite Barbarians Musketeer
Elite Barbarians Bomber Musketeer
Witch Bomber Arrows Fireball Musketeer Wizard
Arrows Musketeer Fireball Wizard Witch
Bomber Elite Barbarians Fireball Musketeer Wizard Witch
Bomber Fireball Wizard Arrows Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Bomber Arrows Elite Barbarians Fireball Musketeer Witch
Arrows Fireball Bomber Elite Barbarians Musketeer Wizard Witch
Arrows Wizard Witch Bomber Fireball Musketeer
Elite Barbarians Musketeer
Bomber Wizard Arrows Elite Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Bomber Arrows Elite Barbarians Musketeer Wizard
Elite Barbarians Musketeer Witch
Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Witch
Arrows Fireball Wizard Musketeer Witch
Elite Barbarians Fireball Musketeer Witch
Elite Barbarians
Elite Barbarians Fireball Witch
Witch Musketeer
Elite Barbarians Musketeer Witch
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch
Wizard Bomber Fireball Musketeer Witch
Elite Barbarians Witch Bomber Fireball Musketeer
Arrows Bomber Elite Barbarians Fireball Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Musketeer Witch
Bomber Arrows Musketeer Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer
Bomber Arrows Fireball Musketeer Wizard Witch
Arrows Fireball Musketeer Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer Wizard
Bomber Arrows Fireball Wizard Witch
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Wizard Witch
Witch
Arrows Fireball Musketeer Wizard Witch
Fireball Arrows Musketeer Wizard Witch
Fireball Arrows Musketeer
Elite Barbarians Arrows Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Elite Barbarians Fireball
Bomber Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Musketeer Witch
Fireball Arrows Musketeer Wizard Witch
Arrows Fireball
Fireball Musketeer Wizard
Arrows Bomber Fireball Musketeer Wizard
Arrows Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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