My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Goblin Hut Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Goblin Hut Barbarian Hut Witch
The Log
Bomber Mini P.E.K.K.A Goblin Hut Barbarian Hut Witch
Earthquake
Bomber Goblin Hut Barbarian Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Hut Witch
Fireball
Bomber Goblin Hut Barbarian Hut Witch
Poison
Bomber Goblin Hut Barbarian Hut Witch
Lightning
Mini P.E.K.K.A Goblin Hut Barbarian Hut Witch
Rocket
Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Giant Goblin Hut Witch Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Arrows Mini P.E.K.K.A Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Barbarian Hut
Arrows
Giant Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A
Giant Bomber Arrows Goblin Hut
Giant
Bomber Arrows Mini P.E.K.K.A Goblin Hut Rocket Barbarian Hut Witch
Goblin Hut
Mini P.E.K.K.A Giant Barbarian Hut
Rocket
Giant
Barbarian Hut
Bomber Arrows Giant Goblin Hut
Witch
Giant

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A Barbarian Hut
Arrows
Mini P.E.K.K.A Goblin Hut Barbarian Hut
Mini P.E.K.K.A
Bomber Arrows Goblin Hut Witch
Giant
Goblin Hut
Arrows Mini P.E.K.K.A Barbarian Hut
Rocket
Barbarian Hut
Bomber Arrows Goblin Hut
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Bomber Goblin Hut
Mini P.E.K.K.A Barbarian Hut Bomber Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Rocket Barbarian Hut Witch Bomber
Mini P.E.K.K.A Goblin Hut Barbarian Hut Witch Bomber
Bomber Arrows Mini P.E.K.K.A Rocket
Arrows Bomber
Rocket Arrows Goblin Hut Barbarian Hut Witch
Rocket Barbarian Hut Arrows
Mini P.E.K.K.A Barbarian Hut Witch Goblin Hut
Bomber Mini P.E.K.K.A
Witch Bomber Arrows Goblin Hut
Arrows Goblin Hut Barbarian Hut Witch
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bomber Rocket Witch
Bomber Rocket Barbarian Hut Arrows Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Barbarian Hut Goblin Hut
Rocket Barbarian Hut Mini P.E.K.K.A Goblin Hut
Barbarian Hut Bomber Arrows Mini P.E.K.K.A Goblin Hut Witch
Arrows Bomber Goblin Hut Barbarian Hut Witch
Arrows Witch Bomber Goblin Hut Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Goblin Hut
Bomber Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Goblin Hut Witch
Bomber Arrows Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Goblin Hut Rocket Barbarian Hut Witch
Mini P.E.K.K.A Rocket Barbarian Hut
Barbarian Hut Mini P.E.K.K.A Goblin Hut Witch
Arrows Rocket Goblin Hut Witch
Mini P.E.K.K.A Rocket Goblin Hut Barbarian Hut Witch
Mini P.E.K.K.A Barbarian Hut
Rocket Mini P.E.K.K.A Goblin Hut Barbarian Hut Witch
Witch Goblin Hut Barbarian Hut
Mini P.E.K.K.A Goblin Hut Witch
Rocket Arrows
Mini P.E.K.K.A Rocket Barbarian Hut Witch
Bomber Barbarian Hut Witch
Goblin Hut Witch Bomber Mini P.E.K.K.A Rocket Barbarian Hut
Arrows Bomber Mini P.E.K.K.A Goblin Hut Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Hut
Arrows
Rocket Arrows Goblin Hut Barbarian Hut
Arrows Rocket Barbarian Hut
Bomber Rocket Arrows
Arrows Rocket Witch
Bomber Arrows Witch
Arrows Barbarian Hut
Arrows
Rocket Mini P.E.K.K.A
Rocket Arrows
Arrows Rocket
Rocket Goblin Hut Barbarian Hut
Arrows Rocket
Arrows Goblin Hut Barbarian Hut
Rocket Bomber Arrows Goblin Hut Barbarian Hut Witch
Arrows Goblin Hut Rocket Barbarian Hut
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A
Rocket Bomber Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarian Hut
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Witch
Rocket Goblin Hut Witch
Mini P.E.K.K.A
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Hut Rocket Barbarian Hut Witch
Rocket Arrows Witch
Arrows
Mini P.E.K.K.A Rocket
Arrows Bomber
Rocket Arrows
Rocket Witch
Rocket Witch
Rocket Witch

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