My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Skeleton Army
Giant Snowball
Barbarians Three Musketeers Skeleton Army Witch
Zap
Three Musketeers Skeleton Army Witch
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch
The Log
Barbarians Elite Barbarians Three Musketeers Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch
Fireball
Barbarians Elite Barbarians Three Musketeers Skeleton Army Witch
Poison
Barbarians Three Musketeers Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Three Musketeers Witch
Rocket
Barbarians Elite Barbarians Valkyrie Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Barbarians Giant Witch Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Barbarians Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Valkyrie Three Musketeers
Valkyrie
Elite Barbarians Giant Three Musketeers Witch
Giant
Valkyrie Rocket Three Musketeers Witch
Rocket
Giant
Three Musketeers
Elite Barbarians Valkyrie Giant
Skeleton Army
Witch
Valkyrie Giant

Defense Synergies 1 2

Barbarians
Skeleton Army
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Witch
Giant
Rocket
Three Musketeers
Skeleton Army
Barbarians
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Barbarians Elite Barbarians Skeleton Army Valkyrie Three Musketeers Witch
Barbarians Rocket Three Musketeers Skeleton Army Witch Elite Barbarians Valkyrie
Barbarians Elite Barbarians Three Musketeers Skeleton Army Witch Valkyrie
Barbarians Elite Barbarians Valkyrie Rocket Skeleton Army
Skeleton Army Valkyrie
Rocket Three Musketeers Witch
Rocket Barbarians Valkyrie
Barbarians Three Musketeers Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch
Three Musketeers Witch
Barbarians Skeleton Army Elite Barbarians Valkyrie Rocket Three Musketeers Witch
Valkyrie Rocket Three Musketeers Skeleton Army Barbarians Witch
Barbarians Elite Barbarians Skeleton Army Three Musketeers
Barbarians Rocket Skeleton Army Elite Barbarians Three Musketeers
Barbarians Three Musketeers Elite Barbarians Valkyrie Skeleton Army Witch
Barbarians Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch
Valkyrie Witch Barbarians
Barbarians Elite Barbarians Three Musketeers
Valkyrie Skeleton Army Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Elite Barbarians Witch
Elite Barbarians Valkyrie Rocket
Barbarians Skeleton Army Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch
Rocket Three Musketeers Witch
Rocket Skeleton Army Barbarians Elite Barbarians Valkyrie Witch
Barbarians Elite Barbarians Valkyrie Skeleton Army
Rocket Barbarians Elite Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Three Musketeers Skeleton Army
Barbarians Elite Barbarians Valkyrie Witch
Rocket Skeleton Army Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Rocket Skeleton Army Valkyrie Three Musketeers Witch
Barbarians Valkyrie Three Musketeers Skeleton Army Witch
Barbarians Elite Barbarians Skeleton Army Witch Valkyrie Rocket Three Musketeers
Valkyrie Barbarians Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket
Rocket Valkyrie
Rocket Witch
Witch
Rocket Elite Barbarians Three Musketeers
Rocket Valkyrie
Rocket
Rocket Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers Witch
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers
Rocket Valkyrie Witch
Rocket
Rocket
Rocket
Rocket Barbarians
Valkyrie Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch
Rocket Witch
Elite Barbarians
Rocket
Rocket
Rocket
Barbarians Rocket Skeleton Army Witch
Rocket Three Musketeers Witch
Valkyrie Rocket Three Musketeers
Rocket
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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