My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Electro Wizard Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Valkyrie Lumberjack
Fireball
Zap Giant Electro Wizard
Valkyrie
Lumberjack Zap Giant Wizard Electro Wizard
Giant
Zap Fireball Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Giant Lumberjack
Skeleton Army
Electro Wizard
Zap Fireball Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Giant Wizard Electro Wizard

Defense Synergies 2 15

Zap
Fireball Electro Wizard Valkyrie Skeleton Army Lumberjack
Fireball
Zap Valkyrie Electro Wizard Lumberjack
Valkyrie
Zap Fireball Wizard Electro Wizard Lumberjack
Giant
Wizard
Valkyrie Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Zap Fireball Valkyrie Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Lumberjack
Fireball Skeleton Army Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Zap Fireball Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Skeleton Army Lumberjack Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Fireball Electro Wizard Lumberjack
Wizard Fireball Valkyrie Skeleton Army Electro Wizard Lumberjack
Fireball Zap Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Wizard Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Skeleton Army Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Zap Fireball Electro Wizard
Valkyrie Skeleton Army Lumberjack
Fireball Wizard Zap Electro Wizard
Skeleton Army Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Electro Wizard Fireball Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Valkyrie Lumberjack
Valkyrie Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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