My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Musketeer Valkyrie
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Archers Musketeer
Poison
Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers
Valkyrie Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Fireball Giant Archers Mini P.E.K.K.A
Fireball
Zap Arrows Giant
Mini P.E.K.K.A
Giant Zap Archers Arrows Musketeer Valkyrie
Musketeer
Valkyrie Giant Zap Mini P.E.K.K.A
Valkyrie
Archers Musketeer Zap Mini P.E.K.K.A Giant
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Archers Fireball Valkyrie

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Archers Arrows Musketeer Valkyrie
Archers
Valkyrie Zap Mini P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A Valkyrie
Fireball
Zap Arrows Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Zap Archers Arrows Fireball Musketeer Valkyrie
Musketeer
Valkyrie Zap Fireball Mini P.E.K.K.A
Valkyrie
Archers Musketeer Zap Arrows Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Mini P.E.K.K.A Zap Musketeer Valkyrie
Mini P.E.K.K.A Archers Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Zap Archers Musketeer Valkyrie
Musketeer Zap Archers Arrows Fireball
Zap Arrows Fireball Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Valkyrie Zap Arrows Fireball Musketeer
Arrows Musketeer Zap Archers Fireball
Mini P.E.K.K.A Zap Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Zap Archers Musketeer Valkyrie
Zap Arrows Valkyrie Archers Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Archers Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers Fireball
Fireball Zap Archers Arrows Mini P.E.K.K.A Musketeer Valkyrie
Zap Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Zap Archers Musketeer
Mini P.E.K.K.A Archers Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Fireball Mini P.E.K.K.A Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Zap Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Archers Fireball Musketeer Valkyrie
Zap Archers Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Zap Archers Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Musketeer
Archers Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball Musketeer Valkyrie
Fireball Zap Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Archers Arrows Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball
Zap Archers Fireball Musketeer
Fireball Zap Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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