My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Zappies Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Minions Mega Minion Zappies Witch
Zap
Minions Zappies Witch Bandit
Barbarian Barrel
Valkyrie Zappies Witch Bandit
The Log
Zappies Witch Bandit
Earthquake
Zappies Witch
Arrows
Minions Zappies Witch
Royal Delivery
Minions Mega Minion Valkyrie Zappies Witch Bandit
Fireball
Minions Mega Minion Zappies Witch Bandit
Poison
Minions Mega Minion Zappies Witch
Lightning
Mega Minion Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Bandit Valkyrie Zappies Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Minions Valkyrie Zappies Witch Bandit
Minions
Giant Zap Valkyrie Bandit
Mega Minion
Zap Giant Valkyrie
Valkyrie
Zap Minions Mega Minion Zappies Giant Witch Bandit
Zappies
Zap Valkyrie Giant Bandit
Giant
Zap Minions Mega Minion Valkyrie Zappies Witch Bandit
Witch
Zap Valkyrie Giant Bandit
Bandit
Zap Minions Valkyrie Zappies Giant Witch

Defense Synergies 2 16

Zap
Mega Minion Minions Valkyrie Zappies Witch Bandit
Minions
Valkyrie Zap Zappies Bandit
Mega Minion
Zap Valkyrie Zappies Witch Bandit
Valkyrie
Minions Zap Mega Minion Zappies Witch Bandit
Zappies
Zap Minions Mega Minion Valkyrie Bandit
Giant
Witch
Zap Mega Minion Valkyrie Bandit
Bandit
Zap Minions Mega Minion Valkyrie Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Valkyrie Zappies
Zap Minions Mega Minion Valkyrie Zappies Witch Bandit
Witch Minions Mega Minion Valkyrie Zappies Bandit
Witch Minions Mega Minion Valkyrie Zappies Bandit
Valkyrie
Zap Minions Mega Minion Valkyrie Zappies Bandit
Minions Mega Minion Zap Zappies Witch
Zap Valkyrie Bandit
Zappies Witch Minions
Valkyrie Zappies Bandit
Minions Valkyrie Witch Zap Mega Minion Zappies Bandit
Minions Mega Minion Zap Zappies Witch
Zap Minions Valkyrie Zappies Witch Bandit
Valkyrie Zap Minions Mega Minion Zappies Witch
Zappies Bandit
Zap Zappies Bandit
Minions Valkyrie Zappies Witch
Zap Minions Mega Minion Valkyrie Zappies Witch Bandit
Zap Valkyrie Witch Minions Mega Minion Zappies Bandit
Zappies
Valkyrie Minions Zappies Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Zappies Witch Bandit
Bandit Zap Mega Minion Valkyrie
Zappies Bandit Zap Minions Valkyrie Witch
Valkyrie Zap Zappies Bandit
Valkyrie Zappies Witch Bandit
Zap Minions Zappies Witch
Minions Mega Minion Valkyrie Zappies Witch Bandit
Valkyrie Zappies
Zap Minions Mega Minion Valkyrie Zappies Witch Bandit
Witch Mega Minion Zappies
Minions Mega Minion Valkyrie Zappies Witch
Zap Valkyrie
Valkyrie Zappies Witch Bandit
Valkyrie Zappies Witch
Zappies Witch Zap Minions Mega Minion Valkyrie
Minions Valkyrie Zap Mega Minion Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Zap Valkyrie
Zap Minions Mega Minion Witch
Witch
Zap
Zap Bandit
Minions
Zap Valkyrie Bandit
Zap
Bandit
Minions Bandit
Zap
Zap Witch Bandit
Bandit
Minions
Zap Mega Minion Bandit
Zap Valkyrie Witch
Minions
Zap
Zap Valkyrie Witch
Mega Minion Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Zap Witch
Zap Minions Mega Minion Zappies Witch
Mega Minion
Zap Bandit
Zap Zappies
Zap Minions Zappies Witch Bandit
Zap Mega Minion Zappies Witch
Mega Minion Valkyrie
Zap
Zap
Mega Minion
Zap Minions Zappies Witch
Zap Zappies Witch
Zap Witch Bandit

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