My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Prince
Giant Snowball
Mega Minion Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Valkyrie Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Witch Balloon Prince
Fireball
Mega Minion Witch Balloon
Poison
Mega Minion Witch Balloon
Lightning
Mega Minion Valkyrie Witch Balloon Prince
Rocket
Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Valkyrie Freeze Giant Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Valkyrie Freeze

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mega Minion Freeze Prince
Mega Minion
Giant Arrows Valkyrie Balloon
Valkyrie
Balloon Prince Mega Minion Giant Witch
Giant
Arrows Mega Minion Prince Valkyrie Witch Balloon
Freeze
Balloon Arrows
Witch
Valkyrie Giant Prince
Balloon
Arrows Valkyrie Freeze Mega Minion Giant
Prince
Valkyrie Giant Arrows Witch

Defense Synergies 0 10

Arrows
Mega Minion Valkyrie Prince
Mega Minion
Arrows Valkyrie Freeze Witch
Valkyrie
Arrows Mega Minion Freeze Witch Prince
Giant
Freeze
Mega Minion Valkyrie
Witch
Mega Minion Valkyrie Prince
Balloon
Prince
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie
Mega Minion Valkyrie Witch Prince
Witch Prince Mega Minion Valkyrie Freeze
Witch Prince Mega Minion Valkyrie
Arrows Valkyrie Prince
Arrows Freeze Mega Minion Valkyrie
Mega Minion Arrows Freeze Witch
Arrows Valkyrie
Witch Prince
Valkyrie Prince
Valkyrie Witch Arrows Mega Minion Freeze
Arrows Mega Minion Witch
Prince Valkyrie Freeze Witch
Valkyrie Arrows Mega Minion Freeze Witch Prince
Prince
Freeze Prince
Arrows Valkyrie Witch Prince
Arrows Mega Minion Valkyrie Witch Prince
Arrows Valkyrie Freeze Witch Mega Minion
Prince
Valkyrie Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Arrows Mega Minion Valkyrie Prince
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Arrows Freeze Witch
Prince Mega Minion Valkyrie Witch
Valkyrie Prince
Freeze Mega Minion Valkyrie Witch Prince
Witch Mega Minion
Mega Minion Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Valkyrie Witch
Witch Mega Minion Valkyrie Freeze Prince
Arrows Valkyrie Mega Minion Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze Prince
Arrows Valkyrie
Arrows Mega Minion Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Prince
Arrows Valkyrie Prince
Arrows
Arrows Freeze
Arrows Prince
Arrows Witch
Arrows
Arrows Freeze
Arrows Mega Minion Prince
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Freeze Valkyrie Witch
Mega Minion Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Mega Minion Freeze Witch
Mega Minion
Arrows
Arrows Freeze
Prince
Arrows
Freeze Witch Prince
Arrows Mega Minion Witch
Freeze
Arrows
Mega Minion Valkyrie Prince
Arrows
Arrows
Mega Minion Prince
Freeze Witch
Witch
Freeze Witch Prince

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