My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Valkyrie Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Giant Guards Inferno Dragon
Giant Snowball
Archers Skeleton Barrel Guards Baby Dragon Inferno Dragon
Zap
Archers Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Archers Skeleton Barrel Valkyrie Guards
The Log
Archers Skeleton Barrel Guards
Earthquake
Archers Guards
Arrows
Archers Skeleton Barrel Guards
Royal Delivery
Archers Skeleton Barrel Valkyrie Guards Baby Dragon Inferno Dragon
Fireball
Archers Skeleton Barrel Baby Dragon Inferno Dragon
Poison
Archers Skeleton Barrel Guards
Lightning
Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Guards Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Barrel Guards Valkyrie Baby Dragon Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Barrel Guards

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel Giant Baby Dragon Inferno Dragon
Skeleton Barrel
Archers Valkyrie Giant Guards Inferno Dragon
Valkyrie
Archers Skeleton Barrel Giant Baby Dragon
Giant
Archers Skeleton Barrel Valkyrie Guards Baby Dragon The Log
Guards
Skeleton Barrel Giant The Log
Baby Dragon
Archers Valkyrie Giant Inferno Dragon
The Log
Giant Guards
Inferno Dragon
Archers Skeleton Barrel Baby Dragon

Defense Synergies 1 10

Archers
Valkyrie Guards Baby Dragon The Log
Skeleton Barrel
Valkyrie
Archers Baby Dragon The Log
Giant
Guards
Archers Baby Dragon The Log
Baby Dragon
Archers Valkyrie Guards The Log Inferno Dragon
The Log
Archers Valkyrie Guards Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Baby Dragon The Log
Inferno Dragon Valkyrie The Log
Archers Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Guards
Valkyrie The Log
The Log Archers Valkyrie Guards Baby Dragon
Inferno Dragon Archers Baby Dragon
Skeleton Barrel Valkyrie Baby Dragon The Log
Inferno Dragon
Guards Archers Valkyrie
Archers Valkyrie Guards Baby Dragon The Log
Inferno Dragon Archers Baby Dragon
Valkyrie Guards The Log
Valkyrie Guards Baby Dragon The Log
Inferno Dragon
The Log Inferno Dragon
Valkyrie
Archers Valkyrie Guards Baby Dragon The Log
Valkyrie Baby Dragon The Log Archers Guards Inferno Dragon
Inferno Dragon
Valkyrie Archers Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers
Archers Skeleton Barrel Valkyrie Baby Dragon The Log Inferno Dragon
Guards Valkyrie The Log
Valkyrie Guards The Log
Valkyrie Guards Inferno Dragon
Archers Skeleton Barrel Baby Dragon
Guards Archers Valkyrie
Valkyrie Inferno Dragon
Valkyrie Baby Dragon The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Valkyrie Guards The Log
Valkyrie Guards
Archers Valkyrie Baby Dragon
Guards Archers Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Archers Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Guards Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Valkyrie Guards The Log
Valkyrie Baby Dragon The Log
Skeleton Barrel Baby Dragon
Archers Baby Dragon The Log
The Log Skeleton Barrel Baby Dragon
The Log Skeleton Barrel
Guards
Skeleton Barrel Valkyrie The Log
Archers Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Archers Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Skeleton Barrel Baby Dragon The Log
The Log Valkyrie Baby Dragon
Inferno Dragon
The Log Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Archers Baby Dragon
Skeleton Barrel Guards
The Log
The Log
Skeleton Barrel Archers Guards
Archers Baby Dragon
The Log
Valkyrie Baby Dragon
The Log Skeleton Barrel Baby Dragon
Guards Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log

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