My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Zappies Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant
Giant Snowball
Bats Goblin Gang Flying Machine Zappies Princess
Zap
Bats Goblin Gang Flying Machine Zappies Princess
Barbarian Barrel
Goblin Gang Valkyrie Zappies Princess
The Log
Goblin Gang Zappies Princess
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Flying Machine Zappies Princess
Royal Delivery
Bats Goblin Gang Valkyrie Flying Machine Zappies Princess
Fireball
Goblin Gang Flying Machine Zappies Princess
Poison
Bats Goblin Gang Flying Machine Zappies Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Fireball Valkyrie Flying Machine Zappies Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Princess Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Flying Machine
Goblin Gang
Valkyrie Giant Princess
Fireball
Giant Princess
Valkyrie
Bats Goblin Gang Flying Machine Zappies Giant
Flying Machine
Bats Valkyrie Zappies Giant
Zappies
Valkyrie Flying Machine Giant
Giant
Bats Goblin Gang Fireball Valkyrie Flying Machine Zappies Princess
Princess
Goblin Gang Fireball Giant

Defense Synergies 0 13

Bats
Valkyrie Zappies
Goblin Gang
Valkyrie Flying Machine Zappies Princess
Fireball
Valkyrie Zappies Princess
Valkyrie
Bats Goblin Gang Fireball Flying Machine Zappies Princess
Flying Machine
Goblin Gang Valkyrie Zappies
Zappies
Bats Goblin Gang Fireball Valkyrie Flying Machine
Giant
Princess
Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Zappies
Bats Goblin Gang Valkyrie Flying Machine Zappies
Goblin Gang Bats Valkyrie Zappies
Bats Goblin Gang Valkyrie Zappies
Fireball Valkyrie Princess
Goblin Gang Fireball Bats Valkyrie Flying Machine Zappies
Bats Goblin Gang Fireball Flying Machine Zappies Princess
Fireball Valkyrie Flying Machine
Zappies Goblin Gang Princess
Goblin Gang Valkyrie Zappies
Bats Goblin Gang Valkyrie Fireball Flying Machine Zappies Princess
Bats Goblin Gang Fireball Flying Machine Zappies Princess
Bats Goblin Gang Fireball Valkyrie Flying Machine Zappies
Fireball Valkyrie Bats Goblin Gang Zappies Princess
Goblin Gang Zappies
Goblin Gang Fireball Zappies
Bats Goblin Gang Fireball Valkyrie Zappies
Fireball Bats Goblin Gang Valkyrie Flying Machine Zappies
Valkyrie Bats Fireball Flying Machine Zappies Princess
Zappies
Goblin Gang Valkyrie Bats Fireball Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Zappies
Fireball Goblin Gang Valkyrie Flying Machine
Goblin Gang Zappies Bats Valkyrie
Goblin Gang Valkyrie Bats Fireball Zappies
Goblin Gang Valkyrie Zappies
Fireball Bats Goblin Gang Flying Machine Zappies Princess
Goblin Gang Bats Fireball Valkyrie Flying Machine Zappies
Valkyrie Zappies
Bats Fireball Valkyrie Flying Machine Zappies
Goblin Gang Zappies
Bats Valkyrie Flying Machine Zappies
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Zappies
Fireball Valkyrie Flying Machine Zappies Princess
Goblin Gang Zappies Bats Fireball Valkyrie Flying Machine
Bats Valkyrie Fireball Flying Machine Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Flying Machine
Fireball Flying Machine Princess
Fireball Flying Machine
Fireball Valkyrie Flying Machine
Fireball Valkyrie
Fireball Bats Flying Machine Princess
Flying Machine Princess
Fireball Flying Machine Princess
Fireball Flying Machine
Bats Goblin Gang Fireball
Fireball Valkyrie Flying Machine Princess
Fireball Flying Machine Princess
Flying Machine Fireball Princess
Fireball Flying Machine Princess
Princess Fireball Flying Machine
Fireball Flying Machine Princess
Fireball Flying Machine Princess
Fireball
Bats
Fireball Flying Machine Princess
Fireball Valkyrie Flying Machine Princess
Fireball
Fireball Princess
Fireball Flying Machine
Fireball Valkyrie Princess
Fireball Flying Machine Princess
Fireball Flying Machine Princess
Fireball
Bats Fireball Flying Machine Princess
Bats Fireball Flying Machine Zappies
Fireball
Fireball
Fireball Zappies Princess
Fireball Princess
Bats Goblin Gang Fireball Flying Machine Zappies Princess
Fireball Flying Machine Zappies Princess
Fireball
Fireball Goblin Gang Valkyrie Flying Machine Princess
Fireball Flying Machine Princess
Fireball
Flying Machine
Bats Goblin Gang Fireball Flying Machine Zappies Princess
Bats Fireball Flying Machine Zappies Princess
Fireball Flying Machine Princess

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