My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Balloon
Giant Snowball
Bats Archers Cannon Balloon
Zap
Bats Archers Cannon Balloon
Barbarian Barrel
Archers Cannon Valkyrie
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Balloon
Fireball
Archers Cannon Balloon
Poison
Bats Archers Cannon Balloon
Lightning
Cannon Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Cannon Valkyrie Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Zap
Zap
Arrows Giant Balloon Bats Archers Valkyrie
Archers
Valkyrie Zap Arrows Giant Balloon
Arrows
Zap Giant Balloon Archers
Cannon
Valkyrie
Bats Archers Balloon Zap Giant
Giant
Bats Zap Arrows Archers Valkyrie Balloon
Balloon
Bats Zap Arrows Valkyrie Archers Giant

Defense Synergies 2 10

Bats
Zap Cannon Valkyrie
Zap
Cannon Bats Archers Arrows Valkyrie
Archers
Valkyrie Zap Cannon
Arrows
Zap Cannon Valkyrie
Cannon
Zap Bats Archers Arrows Valkyrie
Valkyrie
Archers Bats Zap Arrows Cannon
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Bats Zap Cannon Valkyrie
Cannon Bats Archers Valkyrie
Cannon Bats Valkyrie
Arrows Valkyrie
Arrows Bats Zap Archers Cannon Valkyrie
Bats Zap Archers Arrows Cannon
Zap Arrows Cannon Valkyrie
Cannon
Archers Cannon Valkyrie
Bats Archers Valkyrie Zap Arrows Cannon
Arrows Bats Zap Archers
Cannon Bats Zap Valkyrie
Valkyrie Bats Zap Arrows Cannon
Cannon
Zap Cannon
Bats Arrows Cannon Valkyrie
Arrows Cannon Bats Zap Archers Valkyrie
Zap Arrows Valkyrie Bats Archers Cannon
Cannon
Valkyrie Bats Archers Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Arrows Valkyrie
Bats Zap Valkyrie
Valkyrie Bats Zap
Cannon Valkyrie
Arrows Bats Zap Archers
Bats Archers Valkyrie
Valkyrie
Zap Bats Valkyrie
Cannon
Bats Valkyrie
Zap Arrows Valkyrie
Cannon Valkyrie
Archers Cannon Valkyrie
Bats Zap Archers Valkyrie
Bats Arrows Valkyrie Zap Archers Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows Valkyrie
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Archers Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Archers
Zap Archers Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

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