My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Prince
Giant Snowball
Bats Archers
Zap
Bats Archers Prince
Barbarian Barrel
Archers Valkyrie
The Log
Archers Prince
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Prince
Fireball
Archers
Poison
Bats Archers
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Valkyrie Giant Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Zap Prince
Zap
Arrows Giant Prince Bats Archers Valkyrie
Archers
Valkyrie Zap Arrows Giant Prince
Arrows
Zap Giant Archers Prince
Valkyrie
Bats Archers Prince Zap Giant
Giant
Bats Zap Arrows Prince Archers Valkyrie Rocket
Rocket
Giant
Prince
Zap Valkyrie Giant Bats Archers Arrows

Defense Synergies 1 10

Bats
Zap Valkyrie Prince
Zap
Bats Archers Arrows Valkyrie Prince
Archers
Valkyrie Zap
Arrows
Zap Valkyrie Prince
Valkyrie
Archers Bats Zap Arrows Prince
Giant
Rocket
Prince
Bats Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Bats Zap Valkyrie Prince
Rocket Prince Bats Archers Valkyrie
Prince Bats Valkyrie
Arrows Valkyrie Rocket Prince
Arrows Bats Zap Archers Valkyrie
Bats Rocket Zap Archers Arrows
Rocket Zap Arrows Valkyrie
Prince
Archers Valkyrie Prince
Bats Archers Valkyrie Zap Arrows
Arrows Bats Zap Archers
Prince Bats Zap Valkyrie Rocket
Valkyrie Rocket Bats Zap Arrows Prince
Prince
Rocket Zap Prince
Bats Arrows Valkyrie Prince
Arrows Bats Zap Archers Valkyrie Prince
Zap Arrows Valkyrie Bats Archers
Prince
Valkyrie Bats Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Prince
Zap Archers Arrows Valkyrie Rocket Prince
Bats Zap Valkyrie Rocket Prince
Valkyrie Rocket Prince Bats Zap
Valkyrie Prince
Arrows Rocket Bats Zap Archers
Rocket Prince Bats Archers Valkyrie
Valkyrie Prince
Zap Rocket Bats Valkyrie Prince
Bats Valkyrie Prince
Rocket Zap Arrows Valkyrie Prince
Rocket Prince Valkyrie
Archers Valkyrie
Bats Zap Archers Valkyrie Rocket Prince
Bats Arrows Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Zap
Rocket Arrows
Arrows Valkyrie Rocket Prince
Rocket Zap Arrows Valkyrie
Arrows Bats Zap Rocket
Archers Arrows
Arrows Zap
Arrows Zap
Rocket Bats Prince
Rocket Zap Arrows Valkyrie Prince
Zap Archers Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows Prince
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Archers Arrows Prince
Rocket Zap Arrows Valkyrie
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows Prince
Rocket Zap Arrows
Bats Zap Archers Arrows
Zap Rocket Bats
Zap Arrows Rocket
Zap Rocket Arrows
Prince
Rocket Arrows
Zap Bats Archers Rocket Prince
Rocket Zap Archers Arrows
Arrows
Valkyrie Rocket Prince
Arrows Zap
Rocket Zap Arrows
Prince
Zap Bats Rocket
Bats Zap Rocket
Zap Rocket Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: