My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Three Musketeers
Giant Snowball
Minions Barbarians Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Barbarians Valkyrie Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Wizard Three Musketeers
Fireball
Minions Barbarians Wizard Three Musketeers
Poison
Minions Barbarians Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers
Rocket
Barbarians Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Valkyrie Barbarians Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions Valkyrie Three Musketeers
Minions
Giant Zap Valkyrie
Barbarians
Fireball
Zap Giant
Valkyrie
Zap Minions Giant Wizard Three Musketeers
Giant
Zap Minions Fireball Valkyrie Wizard Three Musketeers
Wizard
Valkyrie Giant
Three Musketeers
Zap Valkyrie Giant

Defense Synergies 2 6

Zap
Fireball Minions Barbarians Valkyrie Three Musketeers
Minions
Valkyrie Zap
Barbarians
Zap
Fireball
Zap Valkyrie
Valkyrie
Minions Zap Fireball Wizard
Giant
Wizard
Valkyrie
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard
Barbarians Zap Minions Valkyrie Three Musketeers
Barbarians Three Musketeers Minions Valkyrie
Barbarians Three Musketeers Minions Valkyrie
Barbarians Fireball Valkyrie
Fireball Zap Minions Valkyrie
Minions Three Musketeers Zap Fireball Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Three Musketeers Minions
Barbarians Valkyrie
Minions Barbarians Valkyrie Zap Fireball Wizard
Minions Three Musketeers Zap Fireball Wizard
Barbarians Zap Minions Fireball Valkyrie Wizard Three Musketeers
Fireball Valkyrie Wizard Three Musketeers Zap Minions Barbarians
Barbarians Three Musketeers
Barbarians Zap Fireball Three Musketeers
Barbarians Wizard Three Musketeers Minions Fireball Valkyrie
Fireball Zap Minions Barbarians Valkyrie Wizard Three Musketeers
Zap Valkyrie Wizard Minions Barbarians Fireball
Barbarians Three Musketeers
Valkyrie Wizard Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball
Fireball Zap Valkyrie Wizard
Barbarians Zap Minions Valkyrie
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie Three Musketeers
Fireball Wizard Zap Minions Three Musketeers
Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie
Zap Minions Barbarians Fireball Valkyrie
Barbarians Three Musketeers
Minions Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard Three Musketeers
Wizard Barbarians Fireball Valkyrie Three Musketeers
Barbarians Zap Minions Fireball Valkyrie Three Musketeers
Minions Valkyrie Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Three Musketeers
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Three Musketeers
Minions Fireball
Zap Fireball
Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers
Minions
Zap Fireball Wizard Three Musketeers
Zap Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Barbarians Fireball
Fireball Zap Wizard Three Musketeers
Fireball
Fireball Valkyrie Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Three Musketeers
Zap Minions Fireball
Zap Fireball
Zap Fireball

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