My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Dark Prince Sparky
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Sparky
The Log
Dark Prince Sparky
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Wizard Dark Prince Sparky
Fireball
Minion Horde Wizard Sparky
Poison
Bats Minion Horde Wizard Sparky
Lightning
Wizard Dark Prince Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Dark Prince Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Dark Prince

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Rage Dark Prince Sparky
Minion Horde
Rage Giant Dark Prince Sparky
Giant
Bats Rage Dark Prince Sparky Minion Horde Wizard Tornado
Wizard
Tornado Giant Rage Dark Prince Sparky
Rage
Minion Horde Giant Sparky Bats Wizard Dark Prince
Tornado
Wizard Sparky Giant Dark Prince
Dark Prince
Giant Bats Minion Horde Wizard Rage Tornado Sparky
Sparky
Giant Rage Tornado Bats Minion Horde Wizard Dark Prince

Defense Synergies 2 7

Bats
Dark Prince Sparky
Minion Horde
Tornado Sparky
Giant
Wizard
Tornado Dark Prince
Rage
Tornado
Wizard Sparky Minion Horde Dark Prince Sparky
Dark Prince
Bats Wizard Tornado
Sparky
Tornado Bats Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky Bats Dark Prince
Minion Horde Tornado Sparky Bats Dark Prince
Minion Horde Sparky Bats Dark Prince
Tornado Dark Prince Sparky
Tornado Bats Dark Prince
Bats Minion Horde Tornado Wizard
Sparky
Minion Horde Sparky Tornado
Tornado Minion Horde Dark Prince Sparky
Bats Minion Horde Wizard Tornado Dark Prince
Minion Horde Bats Wizard Tornado
Minion Horde Sparky Bats Wizard Dark Prince
Wizard Sparky Bats Minion Horde Tornado Dark Prince
Sparky Minion Horde
Minion Horde Tornado Sparky
Minion Horde Wizard Sparky Bats Tornado Dark Prince
Bats Minion Horde Wizard Tornado Dark Prince
Wizard Tornado Bats Dark Prince
Sparky Tornado
Wizard Dark Prince Bats Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Sparky
Wizard
Bats Minion Horde Dark Prince Sparky
Dark Prince Bats Minion Horde Tornado Sparky
Minion Horde Dark Prince Sparky
Wizard Bats Minion Horde Tornado
Dark Prince Sparky Bats Minion Horde
Minion Horde Dark Prince Sparky
Minion Horde Bats Tornado Dark Prince Sparky
Minion Horde Sparky
Bats Minion Horde Dark Prince Sparky
Tornado Dark Prince
Dark Prince Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Sparky Bats Minion Horde Tornado Dark Prince
Bats Minion Horde Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Tornado
Minion Horde Sparky
Dark Prince Sparky
Wizard Minion Horde Dark Prince Sparky
Wizard Bats Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Bats Minion Horde Tornado Sparky
Minion Horde Wizard Tornado Dark Prince Sparky
Wizard Tornado
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Bats Minion Horde Sparky
Wizard Dark Prince Sparky
Wizard Tornado
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Minion Horde
Tornado Wizard Dark Prince Sparky
Minion Horde
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Bats Minion Horde Wizard Tornado Sparky
Bats Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Bats Dark Prince
Wizard Tornado
Minion Horde Wizard Dark Prince Sparky
Wizard
Tornado Sparky
Minion Horde Dark Prince Sparky
Bats Minion Horde Tornado Sparky
Bats Tornado
Tornado Dark Prince Sparky

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