My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Baby Dragon Executioner
Fireball
Goblin Gang Hog Rider Baby Dragon Executioner
Poison
Goblin Gang Executioner
Lightning
Baby Dragon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Hog Rider Baby Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant Baby Dragon
Fireball
Hog Rider Tornado Giant Baby Dragon The Log
Hog Rider
Goblin Gang Fireball The Log Giant Tornado Baby Dragon Executioner
Giant
Goblin Gang Fireball Hog Rider Tornado Baby Dragon Executioner The Log
Tornado
Fireball Baby Dragon Executioner Hog Rider Giant The Log
Baby Dragon
Tornado Goblin Gang Fireball Hog Rider Giant
Executioner
Tornado Hog Rider Giant The Log
The Log
Hog Rider Fireball Giant Tornado Executioner

Defense Synergies 3 5

Goblin Gang
The Log
Fireball
Tornado The Log
Hog Rider
Giant
Tornado
Fireball Executioner Baby Dragon The Log
Baby Dragon
Tornado The Log
Executioner
Tornado The Log
The Log
Fireball Goblin Gang Tornado Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner The Log
Goblin Gang Executioner The Log
Goblin Gang Tornado Executioner
Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Baby Dragon Executioner
Tornado Goblin Gang Fireball Baby Dragon Executioner
Fireball Baby Dragon The Log
Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Executioner Fireball Tornado Baby Dragon The Log
Executioner Goblin Gang Fireball Tornado Baby Dragon
Goblin Gang Fireball The Log
Fireball Executioner Goblin Gang Tornado Baby Dragon The Log
Goblin Gang
Tornado Goblin Gang Fireball The Log
Goblin Gang Fireball Tornado Executioner
Fireball Goblin Gang Tornado Baby Dragon Executioner The Log
Tornado Baby Dragon Executioner The Log Fireball
Tornado
Goblin Gang Fireball Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Baby Dragon Executioner The Log
Goblin Gang The Log
Goblin Gang Fireball Tornado The Log
Goblin Gang Executioner
Fireball Executioner Goblin Gang Tornado Baby Dragon
Goblin Gang Fireball
Fireball Tornado Baby Dragon The Log
Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Executioner
Fireball Baby Dragon Executioner
Goblin Gang Fireball Tornado Baby Dragon Executioner The Log
Executioner Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon Executioner The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Executioner Baby Dragon The Log
Fireball Executioner Tornado Baby Dragon
Tornado Baby Dragon Executioner The Log
Fireball The Log Tornado Baby Dragon Executioner
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Baby Dragon Executioner
Fireball Baby Dragon Executioner The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Executioner The Log
Fireball Baby Dragon Executioner The Log
Fireball Tornado
Fireball Baby Dragon Executioner The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Executioner
Fireball The Log Tornado Baby Dragon Executioner
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Executioner
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Tornado Baby Dragon Executioner
The Log Fireball
Fireball Goblin Gang Baby Dragon Executioner
The Log Fireball Baby Dragon Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado Executioner
Fireball Tornado Baby Dragon Executioner The Log

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