My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Bats Goblin Gang Mega Minion Skeleton Army
Zap
Bats Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Mega Minion Skeleton Army Sparky
Fireball
Goblin Gang Mega Minion Skeleton Army Sparky
Poison
Bats Goblin Gang Mega Minion Skeleton Army Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Skeleton Army Tornado Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Sparky
Zap
Mega Minion Giant Tornado Sparky Bats
Goblin Gang
Giant Sparky
Mega Minion
Zap Giant Bats Sparky
Giant
Bats Zap Mega Minion Sparky Goblin Gang Tornado
Skeleton Army
Sparky
Tornado
Zap Sparky Giant
Sparky
Zap Giant Tornado Bats Goblin Gang Mega Minion Skeleton Army

Defense Synergies 2 13

Bats
Zap Sparky
Zap
Mega Minion Bats Goblin Gang Skeleton Army Tornado Sparky
Goblin Gang
Zap Skeleton Army Sparky
Mega Minion
Zap Skeleton Army Tornado Sparky
Giant
Skeleton Army
Zap Goblin Gang Mega Minion Sparky
Tornado
Sparky Zap Mega Minion Sparky
Sparky
Tornado Bats Zap Goblin Gang Mega Minion Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Sparky
Skeleton Army Sparky Bats Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Tornado Sparky Bats Mega Minion
Skeleton Army Sparky Bats Goblin Gang Mega Minion
Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Tornado Bats Zap Mega Minion
Bats Mega Minion Tornado Zap Goblin Gang
Zap Sparky
Sparky Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Sparky
Bats Goblin Gang Skeleton Army Zap Mega Minion Tornado
Mega Minion Bats Zap Goblin Gang Tornado
Skeleton Army Sparky Bats Zap Goblin Gang
Skeleton Army Sparky Bats Zap Goblin Gang Mega Minion Tornado
Skeleton Army Sparky Goblin Gang
Skeleton Army Tornado Zap Goblin Gang Sparky
Sparky Bats Goblin Gang Skeleton Army Tornado
Bats Zap Goblin Gang Mega Minion Skeleton Army Tornado
Zap Tornado Bats Mega Minion
Sparky Tornado
Goblin Gang Skeleton Army Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Sparky
Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Bats Zap Sparky
Goblin Gang Skeleton Army Bats Zap Tornado Sparky
Goblin Gang Skeleton Army Sparky
Bats Zap Goblin Gang Tornado
Goblin Gang Skeleton Army Sparky Bats Mega Minion
Skeleton Army Sparky
Zap Bats Mega Minion Skeleton Army Tornado Sparky
Goblin Gang Mega Minion Skeleton Army Sparky
Bats Mega Minion Sparky
Skeleton Army Zap Tornado
Skeleton Army Goblin Gang Sparky
Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Bats Zap Mega Minion Tornado
Bats Zap Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Zap Sparky
Bats Zap Mega Minion Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Bats Goblin Gang Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Bats Sparky
Zap Mega Minion Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Mega Minion
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Bats Zap Tornado Sparky
Zap Bats Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Goblin Gang Skeleton Army
Zap Mega Minion Tornado
Goblin Gang Mega Minion Sparky
Zap
Zap Tornado Sparky
Mega Minion Sparky
Zap Bats Goblin Gang Tornado Sparky
Bats Zap Tornado
Zap Tornado Sparky

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