My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Miner
Giant Snowball
Battle Ram Flying Machine Miner
Zap
Battle Ram Flying Machine Inferno Tower
Barbarian Barrel
Tesla Battle Ram Bomb Tower Inferno Tower
The Log
Battle Ram
Earthquake
Tesla Bomb Tower Inferno Tower
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Miner
Fireball
Tesla Battle Ram Bomb Tower Flying Machine Inferno Tower
Poison
Bomb Tower Flying Machine Inferno Tower
Lightning
Tesla Battle Ram Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Miner Tesla Battle Ram Bomb Tower Flying Machine Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Miner Tesla Battle Ram

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Battle Ram
Flying Machine Barbarian Barrel
Bomb Tower
Flying Machine
Battle Ram Giant Barbarian Barrel
Giant
Barbarian Barrel Miner Flying Machine
Inferno Tower
Barbarian Barrel
Giant Battle Ram Flying Machine Miner
Miner
Giant Barbarian Barrel

Defense Synergies 1 6

Tesla
Inferno Tower Barbarian Barrel
Battle Ram
Bomb Tower
Barbarian Barrel
Flying Machine
Inferno Tower Barbarian Barrel
Giant
Inferno Tower
Tesla Flying Machine Barbarian Barrel
Barbarian Barrel
Bomb Tower Tesla Flying Machine Inferno Tower Miner
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine Inferno Tower Barbarian Barrel
Bomb Tower Inferno Tower Tesla Flying Machine
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Inferno Tower
Bomb Tower Barbarian Barrel
Barbarian Barrel Tesla Bomb Tower Flying Machine
Tesla Inferno Tower Bomb Tower Flying Machine
Tesla Bomb Tower Flying Machine Inferno Tower Barbarian Barrel
Tesla Inferno Tower Bomb Tower
Tesla Inferno Tower Barbarian Barrel Miner
Tesla Bomb Tower Flying Machine Barbarian Barrel
Tesla Inferno Tower Flying Machine
Tesla Bomb Tower Inferno Tower Flying Machine
Bomb Tower Tesla Barbarian Barrel
Inferno Tower Tesla Bomb Tower
Bomb Tower Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Flying Machine Barbarian Barrel
Bomb Tower Barbarian Barrel Tesla Flying Machine
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower Barbarian Barrel
Tesla Bomb Tower Flying Machine Barbarian Barrel Miner
Bomb Tower Inferno Tower
Tesla Inferno Tower Barbarian Barrel
Inferno Tower Tesla
Tesla Bomb Tower Flying Machine
Tesla Bomb Tower Flying Machine Inferno Tower
Inferno Tower Tesla Bomb Tower
Bomb Tower Flying Machine Inferno Tower Barbarian Barrel
Inferno Tower Tesla
Tesla Bomb Tower Flying Machine Inferno Tower
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Flying Machine
Tesla Inferno Tower Bomb Tower Flying Machine Barbarian Barrel
Tesla Bomb Tower Flying Machine Inferno Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel
Barbarian Barrel
Flying Machine
Flying Machine
Flying Machine Barbarian Barrel
Miner Flying Machine
Miner Flying Machine Barbarian Barrel
Flying Machine
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel
Barbarian Barrel
Miner Flying Machine Barbarian Barrel
Flying Machine Miner
Miner Barbarian Barrel
Flying Machine
Flying Machine
Miner
Flying Machine Barbarian Barrel
Flying Machine
Barbarian Barrel
Miner Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Barbarian Barrel Miner

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