My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Giant
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider Princess
Zap
Spear Goblins Minions Princess
Barbarian Barrel
Spear Goblins Barbarians Princess Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider Princess
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minions Princess
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Princess Ice Wizard
Fireball
Minions Barbarians Hog Rider Princess Ice Wizard
Poison
Spear Goblins Minions Barbarians Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Princess Ice Wizard Fireball Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Princess Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Giant Princess
Minions
Hog Rider Giant
Barbarians
Hog Rider
Fireball
Hog Rider Giant Princess
Hog Rider
Spear Goblins Minions Fireball Barbarians Giant Princess
Giant
Minions Spear Goblins Fireball Hog Rider Princess Ice Wizard
Princess
Spear Goblins Fireball Hog Rider Giant
Ice Wizard
Giant

Defense Synergies 0 7

Spear Goblins
Minions Barbarians Ice Wizard
Minions
Spear Goblins Ice Wizard
Barbarians
Spear Goblins
Fireball
Princess Ice Wizard
Hog Rider
Giant
Princess
Fireball Ice Wizard
Ice Wizard
Spear Goblins Minions Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Fireball Princess
Fireball Spear Goblins Minions Ice Wizard
Minions Spear Goblins Fireball Princess Ice Wizard
Barbarians Fireball
Barbarians Minions Princess Ice Wizard
Spear Goblins Barbarians Ice Wizard
Minions Barbarians Ice Wizard Spear Goblins Fireball Princess
Minions Spear Goblins Fireball Princess Ice Wizard
Barbarians Minions Fireball Ice Wizard
Fireball Minions Barbarians Princess
Barbarians
Barbarians Fireball
Barbarians Minions Fireball
Fireball Spear Goblins Minions Barbarians Ice Wizard
Spear Goblins Minions Barbarians Fireball Princess Ice Wizard
Barbarians
Spear Goblins Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball
Barbarians Spear Goblins Minions
Barbarians Fireball
Barbarians
Fireball Minions Princess Ice Wizard
Spear Goblins Minions Barbarians Fireball Ice Wizard
Barbarians
Spear Goblins Minions Barbarians Fireball
Barbarians
Minions Barbarians
Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Spear Goblins Minions Fireball
Minions Barbarians Fireball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard
Fireball
Barbarians Fireball
Fireball
Fireball Spear Goblins Minions Princess Ice Wizard
Princess
Fireball Princess Ice Wizard
Fireball
Minions Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Spear Goblins Fireball Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Princess
Minions Fireball
Fireball Princess
Barbarians Fireball
Fireball Princess Ice Wizard
Fireball Princess Ice Wizard
Fireball Princess
Fireball
Fireball Princess Ice Wizard
Minions Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Spear Goblins Minions Barbarians Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball Princess
Fireball Princess
Fireball
Minions Fireball Princess
Fireball Princess
Fireball Princess

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