My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Sparky
Giant Snowball
Spear Goblins Bats Goblin Gang Lumberjack
Zap
Spear Goblins Bats Goblin Gang Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Lumberjack Sparky
The Log
Spear Goblins Goblin Gang Lumberjack Sparky
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Lumberjack Sparky
Fireball
Goblin Gang Lumberjack Sparky
Poison
Spear Goblins Bats Goblin Gang Sparky
Lightning
Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Fireball Lumberjack Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Giant Lumberjack Sparky
Bats
Giant Lumberjack Sparky
Goblin Gang
Spear Goblins Giant Sparky
Fireball
Giant The Log Sparky
Giant
Bats Sparky Spear Goblins Goblin Gang Fireball The Log Lumberjack
The Log
Fireball Giant Lumberjack Sparky
Lumberjack
Spear Goblins Bats Giant The Log Sparky
Sparky
Giant Spear Goblins Bats Goblin Gang Fireball The Log Lumberjack

Defense Synergies 1 13

Spear Goblins
Bats Goblin Gang The Log Lumberjack
Bats
Spear Goblins The Log Lumberjack Sparky
Goblin Gang
Spear Goblins The Log Lumberjack Sparky
Fireball
The Log Lumberjack
Giant
The Log
Fireball Spear Goblins Bats Goblin Gang Lumberjack Sparky
Lumberjack
Spear Goblins Bats Goblin Gang Fireball The Log
Sparky
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log Sparky
Lumberjack Sparky Bats Goblin Gang The Log
Goblin Gang Lumberjack Sparky Bats
Lumberjack Sparky Bats Goblin Gang
Fireball The Log Lumberjack Sparky
Goblin Gang Fireball The Log Spear Goblins Bats Lumberjack
Bats Spear Goblins Goblin Gang Fireball
Fireball The Log Sparky
Sparky Goblin Gang Lumberjack
Goblin Gang Spear Goblins Lumberjack Sparky
Bats Goblin Gang Spear Goblins Fireball The Log Lumberjack
Spear Goblins Bats Goblin Gang Fireball
Lumberjack Sparky Bats Goblin Gang Fireball The Log
Fireball Sparky Bats Goblin Gang The Log Lumberjack
Sparky Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack Sparky
Sparky Bats Goblin Gang Fireball Lumberjack
Fireball Spear Goblins Bats Goblin Gang The Log Lumberjack
The Log Spear Goblins Bats Fireball Lumberjack
Sparky Lumberjack
Goblin Gang Spear Goblins Bats Fireball The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Fireball Sparky
Fireball Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Spear Goblins Bats The Log Sparky
Goblin Gang Lumberjack Bats Fireball The Log Sparky
Goblin Gang Lumberjack Sparky
Fireball Bats Goblin Gang
Goblin Gang Sparky Spear Goblins Bats Fireball Lumberjack
Lumberjack Sparky
Spear Goblins Bats Fireball The Log Sparky
Goblin Gang Sparky
Bats Lumberjack Sparky
Fireball The Log
Goblin Gang Fireball Lumberjack Sparky
Fireball Sparky
Goblin Gang Sparky Spear Goblins Bats Fireball The Log Lumberjack
Bats Fireball The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Spear Goblins Bats
The Log Sparky
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Lumberjack Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Spear Goblins Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Bats Sparky
Fireball The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Bats Fireball Sparky
Bats Fireball
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Spear Goblins Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Lumberjack Sparky
The Log Fireball
Fireball Sparky
Sparky
Bats Goblin Gang Fireball The Log Sparky
Bats Fireball
Fireball The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: