My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Dark Prince Prince
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince
The Log
Spear Goblins Goblin Gang Dark Prince Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Dark Prince Prince
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Fireball Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Dark Prince Prince
Bats
Giant Zap Dark Prince Prince
Zap
Fireball Giant Prince Spear Goblins Bats Dark Prince
Goblin Gang
Spear Goblins Giant Dark Prince Prince
Fireball
Zap Giant Dark Prince
Giant
Bats Zap Dark Prince Prince Spear Goblins Goblin Gang Fireball
Dark Prince
Giant Prince Spear Goblins Bats Zap Goblin Gang Fireball
Prince
Zap Giant Dark Prince Spear Goblins Bats Goblin Gang

Defense Synergies 1 15

Spear Goblins
Bats Zap Goblin Gang Dark Prince Prince
Bats
Spear Goblins Zap Dark Prince Prince
Zap
Fireball Spear Goblins Bats Goblin Gang Dark Prince Prince
Goblin Gang
Spear Goblins Zap Dark Prince Prince
Fireball
Zap Dark Prince
Giant
Dark Prince
Spear Goblins Bats Zap Goblin Gang Fireball Prince
Prince
Spear Goblins Bats Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Bats Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince Bats Dark Prince
Prince Bats Goblin Gang Dark Prince
Fireball Dark Prince Prince
Goblin Gang Fireball Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Goblin Gang Fireball
Zap Fireball
Goblin Gang Prince
Goblin Gang Spear Goblins Dark Prince Prince
Bats Goblin Gang Spear Goblins Zap Fireball Dark Prince
Spear Goblins Bats Zap Goblin Gang Fireball
Prince Bats Zap Goblin Gang Fireball Dark Prince
Fireball Bats Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince
Zap Goblin Gang Fireball Prince
Bats Goblin Gang Fireball Dark Prince Prince
Fireball Spear Goblins Bats Zap Goblin Gang Dark Prince Prince
Zap Spear Goblins Bats Fireball Dark Prince
Prince
Goblin Gang Dark Prince Spear Goblins Bats Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Fireball Dark Prince Prince
Fireball Zap Goblin Gang Prince
Goblin Gang Spear Goblins Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Bats Zap Fireball
Goblin Gang Dark Prince Prince
Fireball Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Spear Goblins Bats Fireball
Dark Prince Prince
Zap Spear Goblins Bats Fireball Dark Prince Prince
Goblin Gang
Bats Dark Prince Prince
Zap Fireball Dark Prince Prince
Dark Prince Prince Goblin Gang Fireball
Fireball
Goblin Gang Spear Goblins Bats Zap Fireball Dark Prince Prince
Bats Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Zap Dark Prince
Fireball Spear Goblins Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Spear Goblins Bats Goblin Gang Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball Goblin Gang Dark Prince Prince
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince

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