My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Minions Mega Minion Skeleton Army
Zap
Fire Spirit Minions Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Skeleton Army Sparky
The Log
Fire Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Mega Minion Skeleton Army Sparky
Fireball
Minions Mega Minion Skeleton Army Sparky
Poison
Minions Mega Minion Skeleton Army Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Skeleton Army Tornado Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Giant Sparky
Zap
Mega Minion Giant Tornado Sparky Fire Spirit Minions
Minions
Giant Zap Sparky
Mega Minion
Zap Giant Fire Spirit Sparky
Giant
Zap Minions Mega Minion Sparky Fire Spirit Tornado
Skeleton Army
Sparky
Tornado
Zap Sparky Giant
Sparky
Zap Giant Tornado Fire Spirit Minions Mega Minion Skeleton Army

Defense Synergies 2 12

Fire Spirit
Zap Tornado Sparky
Zap
Mega Minion Fire Spirit Minions Skeleton Army Tornado Sparky
Minions
Zap
Mega Minion
Zap Skeleton Army Tornado Sparky
Giant
Skeleton Army
Zap Mega Minion Sparky
Tornado
Sparky Fire Spirit Zap Mega Minion Sparky
Sparky
Tornado Fire Spirit Zap Mega Minion Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Sparky
Skeleton Army Sparky Zap Minions Mega Minion
Skeleton Army Tornado Sparky Fire Spirit Minions Mega Minion
Skeleton Army Sparky Minions Mega Minion
Skeleton Army Tornado Sparky
Skeleton Army Tornado Fire Spirit Zap Minions Mega Minion
Minions Mega Minion Tornado Fire Spirit Zap
Zap Sparky
Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Sparky
Minions Skeleton Army Zap Mega Minion Tornado
Minions Mega Minion Zap Tornado
Skeleton Army Sparky Fire Spirit Zap Minions
Fire Spirit Skeleton Army Sparky Zap Minions Mega Minion Tornado
Skeleton Army Sparky
Skeleton Army Tornado Zap Sparky
Sparky Minions Skeleton Army Tornado
Fire Spirit Zap Minions Mega Minion Skeleton Army Tornado
Zap Tornado Fire Spirit Minions Mega Minion
Sparky Tornado
Skeleton Army Fire Spirit Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Mega Minion
Skeleton Army Zap Minions Sparky
Skeleton Army Zap Tornado Sparky
Skeleton Army Sparky
Fire Spirit Zap Minions Tornado
Skeleton Army Sparky Minions Mega Minion
Skeleton Army Sparky
Zap Minions Mega Minion Skeleton Army Tornado Sparky
Mega Minion Skeleton Army Sparky
Minions Mega Minion Sparky
Skeleton Army Zap Tornado
Skeleton Army Sparky
Skeleton Army Sparky
Skeleton Army Sparky Zap Minions Mega Minion Tornado
Minions Zap Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Minions Mega Minion Tornado
Fire Spirit Tornado Sparky
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Minions Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Tornado
Fire Spirit Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Minions Sparky
Fire Spirit Zap Mega Minion Sparky
Fire Spirit Zap Tornado
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Fire Spirit Sparky
Mega Minion
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Tornado Sparky
Zap Minions Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions Skeleton Army
Fire Spirit Zap Mega Minion Tornado
Mega Minion Sparky
Zap
Zap Tornado Sparky
Mega Minion Sparky
Zap Minions Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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