My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Archers Skeleton Army
Zap
Fire Spirit Archers Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Archers Wizard Skeleton Army Sparky
The Log
Fire Spirit Archers Skeleton Army Sparky
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Wizard Skeleton Army Sparky
Fireball
Archers Wizard Skeleton Army Sparky
Poison
Archers Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Army Giant Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Sparky
Zap
Giant Sparky Fire Spirit Archers
Archers
Zap Giant
Giant
Zap Sparky Fire Spirit Archers Wizard Rocket
Wizard
Giant Sparky
Rocket
Giant
Skeleton Army
Sparky
Sparky
Zap Giant Fire Spirit Wizard Skeleton Army

Defense Synergies 0 8

Fire Spirit
Zap Sparky
Zap
Fire Spirit Archers Skeleton Army Sparky
Archers
Zap Skeleton Army
Giant
Wizard
Skeleton Army
Rocket
Skeleton Army
Zap Archers Wizard Sparky
Sparky
Fire Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Sparky
Skeleton Army Sparky Zap
Rocket Skeleton Army Sparky Fire Spirit Archers
Skeleton Army Sparky
Rocket Skeleton Army Sparky
Skeleton Army Fire Spirit Zap Archers
Rocket Fire Spirit Zap Archers Wizard
Rocket Zap Sparky
Sparky Skeleton Army
Skeleton Army Fire Spirit Archers Sparky
Archers Skeleton Army Zap Wizard
Zap Archers Wizard
Skeleton Army Sparky Fire Spirit Zap Wizard Rocket
Fire Spirit Wizard Rocket Skeleton Army Sparky Zap
Skeleton Army Sparky
Rocket Skeleton Army Zap Sparky
Wizard Sparky Skeleton Army
Fire Spirit Zap Archers Wizard Skeleton Army
Zap Wizard Fire Spirit Archers
Sparky
Wizard Skeleton Army Fire Spirit Archers Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Sparky
Zap Archers Wizard Rocket
Skeleton Army Zap Rocket Sparky
Rocket Skeleton Army Zap Sparky
Skeleton Army Sparky
Fire Spirit Wizard Rocket Zap Archers
Rocket Skeleton Army Sparky Archers
Skeleton Army Sparky
Zap Rocket Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Rocket Skeleton Army Zap
Rocket Skeleton Army Wizard Sparky
Wizard Archers Skeleton Army Sparky
Skeleton Army Sparky Zap Archers Rocket
Zap Archers Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Zap
Rocket Sparky
Rocket Sparky
Wizard Rocket Fire Spirit Zap Sparky
Wizard Fire Spirit Zap Rocket
Fire Spirit Archers Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Rocket Fire Spirit Sparky
Rocket Zap Wizard Sparky
Fire Spirit Zap Archers Wizard Rocket
Rocket Fire Spirit Sparky
Rocket
Zap Sparky
Rocket Zap Wizard Sparky
Wizard Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Fire Spirit Zap Archers Wizard Sparky
Rocket Fire Spirit Zap Wizard
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket Zap
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Rocket Zap Sparky
Fire Spirit Zap Archers Wizard Sparky
Zap Rocket Wizard
Sparky
Zap Wizard Rocket Sparky
Zap Rocket Sparky
Sparky
Rocket Wizard Sparky
Zap Fire Spirit Archers Rocket Skeleton Army
Rocket Fire Spirit Zap Archers Wizard
Wizard Rocket Sparky
Zap Wizard
Rocket Zap Sparky
Sparky
Zap Rocket Sparky
Zap Rocket
Zap Rocket Sparky

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