My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Mega Minion
Zap
Bats Sparky
Barbarian Barrel
Wizard Royal Ghost Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Wizard Royal Ghost Sparky
Fireball
Mega Minion Wizard Sparky
Poison
Bats Mega Minion Wizard Sparky
Lightning
Mega Minion Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Royal Ghost Fireball Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Royal Ghost

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Sparky
Zap
Mega Minion Fireball Giant Sparky Bats Royal Ghost
Mega Minion
Zap Giant Bats Fireball Sparky
Fireball
Zap Mega Minion Giant Sparky
Giant
Bats Zap Mega Minion Sparky Fireball Wizard Royal Ghost
Wizard
Giant Royal Ghost Sparky
Royal Ghost
Zap Giant Wizard
Sparky
Zap Giant Bats Mega Minion Fireball Wizard

Defense Synergies 2 7

Bats
Zap Sparky
Zap
Mega Minion Fireball Bats Royal Ghost Sparky
Mega Minion
Zap Wizard Sparky
Fireball
Zap
Giant
Wizard
Mega Minion Royal Ghost
Royal Ghost
Zap Wizard
Sparky
Bats Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard Sparky
Sparky Bats Zap Mega Minion
Sparky Bats Mega Minion
Sparky Bats Mega Minion
Fireball Sparky
Fireball Bats Zap Mega Minion Royal Ghost
Bats Mega Minion Zap Fireball Wizard
Zap Fireball Sparky
Sparky
Royal Ghost Sparky
Bats Zap Mega Minion Fireball Wizard Royal Ghost
Mega Minion Bats Zap Fireball Wizard
Sparky Bats Zap Fireball Wizard
Fireball Wizard Sparky Bats Zap Mega Minion Royal Ghost
Sparky
Zap Fireball Sparky
Wizard Sparky Bats Fireball
Fireball Bats Zap Mega Minion Wizard Royal Ghost
Zap Wizard Bats Mega Minion Fireball Royal Ghost
Sparky
Wizard Royal Ghost Bats Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Royal Ghost Sparky
Fireball Zap Mega Minion Wizard Royal Ghost
Bats Zap Sparky
Bats Zap Fireball Sparky
Sparky
Fireball Wizard Bats Zap
Sparky Bats Mega Minion Fireball
Sparky
Zap Bats Mega Minion Fireball Sparky
Mega Minion Sparky
Bats Mega Minion Sparky
Zap Fireball
Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Bats Zap Mega Minion Fireball
Bats Zap Mega Minion Fireball Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Zap Royal Ghost
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Bats Zap Mega Minion
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Bats Sparky
Zap Mega Minion Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Mega Minion
Fireball Zap Wizard Royal Ghost Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Bats Zap Fireball Wizard Sparky
Zap Bats Mega Minion Fireball Wizard
Mega Minion Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Bats Fireball
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Mega Minion Sparky
Zap Bats Fireball Sparky
Bats Zap Fireball
Zap Fireball Royal Ghost Sparky

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