My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Elixir Collector Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Sparky
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch Sparky
Barbarian Barrel
Goblin Gang Battle Ram Witch Sparky
The Log
Goblin Gang Battle Ram Witch Sparky
Earthquake
Goblin Gang Elixir Collector Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Witch Sparky
Fireball
Goblin Gang Battle Ram Elixir Collector Witch Sparky
Poison
Goblin Gang Elixir Collector Witch Sparky
Lightning
Battle Ram Elixir Collector Witch Sparky
Rocket
Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Poison Giant Witch Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Poison

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Sparky Poison Witch
Goblin Gang
Battle Ram Giant Sparky
Battle Ram
Zap Poison Goblin Gang Witch
Giant
Zap Poison Sparky Goblin Gang Witch
Elixir Collector
Poison
Battle Ram Giant Zap
Witch
Zap Battle Ram Giant
Sparky
Zap Giant Goblin Gang

Defense Synergies 0 6

Zap
Goblin Gang Poison Witch Sparky
Goblin Gang
Zap Sparky
Battle Ram
Giant
Elixir Collector
Poison
Zap Sparky
Witch
Zap
Sparky
Zap Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Sparky Zap Goblin Gang Witch
Goblin Gang Witch Sparky
Witch Sparky Goblin Gang
Poison Sparky
Goblin Gang Zap
Zap Goblin Gang Poison Witch
Zap Poison Sparky
Witch Sparky Goblin Gang
Goblin Gang Sparky
Goblin Gang Poison Witch Zap
Zap Goblin Gang Poison Witch
Sparky Zap Goblin Gang Witch
Sparky Zap Goblin Gang Poison Witch
Sparky Goblin Gang
Zap Goblin Gang Sparky
Sparky Goblin Gang Poison Witch
Zap Goblin Gang Witch
Zap Poison Witch
Sparky
Goblin Gang Poison Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Sparky
Poison Zap Goblin Gang
Goblin Gang Zap Witch Sparky
Goblin Gang Zap Sparky
Goblin Gang Witch Sparky
Poison Zap Goblin Gang Witch
Goblin Gang Sparky Witch
Sparky
Zap Poison Witch Sparky
Witch Goblin Gang Sparky
Witch Sparky
Zap Poison
Goblin Gang Witch Sparky
Witch Sparky
Goblin Gang Witch Sparky Zap Poison
Poison Zap Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Zap
Poison Sparky
Poison Sparky
Poison Zap Sparky
Poison Zap Witch
Poison Witch Sparky
Poison Zap
Poison Zap
Goblin Gang Poison Sparky
Poison Zap Sparky
Poison Zap
Poison Sparky
Poison
Zap Poison Sparky
Zap Poison Witch Sparky
Poison Sparky
Poison Sparky
Sparky
Zap Poison Sparky
Zap Poison Witch
Poison Sparky
Poison
Sparky
Zap Poison
Zap Poison Witch Sparky
Witch
Poison Zap Witch Sparky
Zap Poison Witch Sparky
Poison Zap Sparky
Poison Zap Witch Sparky
Zap Poison Witch
Sparky
Poison Zap Sparky
Zap Poison Sparky
Sparky
Poison Sparky
Zap Goblin Gang Witch
Poison Zap Witch
Poison Goblin Gang Sparky
Zap Poison
Zap Poison Sparky
Sparky
Zap Goblin Gang Poison Witch Sparky
Zap Poison Witch
Poison Zap Witch Sparky

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