My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Princess Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Giant Night Witch Sparky
Giant Snowball
Archers Goblin Gang Minion Horde Princess Night Witch
Zap
Archers Goblin Gang Minion Horde Princess Night Witch Sparky
Barbarian Barrel
Archers Goblin Gang Princess Night Witch Sparky
The Log
Archers Goblin Gang Princess Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde Princess Night Witch
Royal Delivery
Archers Goblin Gang Minion Horde Princess Night Witch Sparky
Fireball
Archers Goblin Gang Minion Horde Princess Night Witch Sparky
Poison
Archers Goblin Gang Minion Horde Princess Night Witch Sparky
Lightning
Night Witch Sparky
Rocket
Minion Horde Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Princess Night Witch Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Archers Minion Horde Princess Night Witch
Archers
Zap Giant
Goblin Gang
Giant Princess Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Night Witch Sparky Archers Goblin Gang Minion Horde Princess
Princess
Zap Goblin Gang Giant Sparky
Night Witch
Giant Zap
Sparky
Zap Giant Goblin Gang Minion Horde Princess

Defense Synergies 0 10

Zap
Archers Goblin Gang Minion Horde Princess Night Witch Sparky
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers Princess Sparky
Minion Horde
Zap Sparky
Giant
Princess
Zap Goblin Gang
Night Witch
Zap
Sparky
Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Sparky
Minion Horde Sparky Zap Goblin Gang Night Witch
Goblin Gang Minion Horde Sparky Archers Night Witch
Minion Horde Night Witch Sparky Goblin Gang
Princess Sparky
Goblin Gang Zap Archers Night Witch
Minion Horde Zap Archers Goblin Gang Princess Night Witch
Zap Sparky
Minion Horde Sparky Goblin Gang Princess Night Witch
Goblin Gang Archers Minion Horde Night Witch Sparky
Archers Goblin Gang Minion Horde Zap Princess Night Witch
Minion Horde Zap Archers Goblin Gang Princess Night Witch
Minion Horde Night Witch Sparky Zap Goblin Gang
Sparky Zap Goblin Gang Minion Horde Princess Night Witch
Sparky Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Sparky
Minion Horde Sparky Goblin Gang Night Witch
Zap Archers Goblin Gang Minion Horde Night Witch
Zap Archers Princess
Sparky
Goblin Gang Archers Minion Horde Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Sparky
Zap Archers Goblin Gang
Goblin Gang Zap Minion Horde Sparky
Goblin Gang Zap Minion Horde Night Witch Sparky
Goblin Gang Minion Horde Night Witch Sparky
Zap Archers Goblin Gang Minion Horde Princess
Goblin Gang Sparky Archers Minion Horde Night Witch
Minion Horde Sparky
Zap Minion Horde Sparky
Goblin Gang Minion Horde Sparky
Minion Horde Sparky
Zap
Goblin Gang Minion Horde Night Witch Sparky
Archers Minion Horde Princess Sparky
Goblin Gang Sparky Zap Archers Minion Horde Night Witch
Zap Archers Minion Horde Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Sparky
Zap Princess
Minion Horde Sparky
Sparky
Zap Minion Horde Sparky
Zap Minion Horde Princess
Archers Minion Horde Princess Sparky
Zap Princess
Zap
Goblin Gang Minion Horde Night Witch Sparky
Zap Minion Horde Princess Sparky
Zap Archers Princess
Princess Sparky
Minion Horde Princess
Princess Zap Sparky
Zap Minion Horde Princess Sparky
Minion Horde Princess Sparky
Sparky
Minion Horde Night Witch Sparky
Zap Archers Princess Sparky
Zap Princess
Minion Horde Night Witch Sparky
Princess
Sparky
Zap Minion Horde
Zap Princess Sparky
Minion Horde
Zap Princess Sparky
Zap Princess Sparky
Zap Sparky
Zap Archers Minion Horde Princess Night Witch Sparky
Zap Minion Horde
Minion Horde Night Witch Sparky
Zap Minion Horde Night Witch Sparky
Zap Minion Horde Princess Sparky
Minion Horde Sparky
Princess Sparky
Zap Minion Horde Archers Goblin Gang Princess Night Witch
Zap Archers Princess
Goblin Gang Minion Horde Princess Sparky
Zap Princess
Zap Sparky
Minion Horde Sparky
Zap Goblin Gang Minion Horde Princess Sparky
Zap Princess
Zap Princess Sparky

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