My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Sparky
Barbarian Barrel
Ice Spirit Valkyrie Wizard Skeleton Army Sparky
The Log
Ice Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Ice Spirit Minions Skeleton Army
Royal Delivery
Ice Spirit Minions Valkyrie Wizard Skeleton Army Sparky
Fireball
Minions Wizard Skeleton Army Sparky
Poison
Minions Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Skeleton Army Valkyrie Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Skeleton Army

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Valkyrie Sparky Giant
Zap
Ice Spirit Giant Sparky Minions Valkyrie
Minions
Ice Spirit Giant Zap Valkyrie Sparky
Valkyrie
Ice Spirit Zap Minions Giant Wizard Sparky
Giant
Zap Minions Sparky Ice Spirit Valkyrie Wizard
Wizard
Valkyrie Giant Sparky
Skeleton Army
Sparky
Sparky
Ice Spirit Zap Giant Minions Valkyrie Wizard Skeleton Army

Defense Synergies 3 12

Ice Spirit
Zap Sparky Minions Valkyrie Wizard Skeleton Army
Zap
Ice Spirit Minions Valkyrie Skeleton Army Sparky
Minions
Valkyrie Ice Spirit Zap
Valkyrie
Minions Ice Spirit Zap Wizard Sparky
Giant
Wizard
Ice Spirit Valkyrie Skeleton Army
Skeleton Army
Ice Spirit Zap Wizard Sparky
Sparky
Ice Spirit Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Sparky
Skeleton Army Sparky Ice Spirit Zap Minions Valkyrie
Skeleton Army Sparky Minions Valkyrie
Skeleton Army Sparky Minions Valkyrie
Valkyrie Skeleton Army Sparky
Skeleton Army Zap Minions Valkyrie
Minions Ice Spirit Zap Wizard
Zap Valkyrie Sparky
Sparky Minions Skeleton Army
Skeleton Army Ice Spirit Valkyrie Sparky
Minions Valkyrie Skeleton Army Zap Wizard
Minions Zap Wizard
Skeleton Army Sparky Ice Spirit Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Ice Spirit Zap Minions
Skeleton Army Sparky
Skeleton Army Ice Spirit Zap Sparky
Wizard Sparky Minions Valkyrie Skeleton Army
Ice Spirit Zap Minions Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Ice Spirit Minions
Sparky
Valkyrie Wizard Skeleton Army Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Sparky
Zap Valkyrie Wizard
Skeleton Army Ice Spirit Zap Minions Valkyrie Sparky
Valkyrie Skeleton Army Zap Sparky
Valkyrie Skeleton Army Sparky
Wizard Ice Spirit Zap Minions
Skeleton Army Sparky Minions Valkyrie
Valkyrie Skeleton Army Sparky
Zap Ice Spirit Minions Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Minions Valkyrie Sparky
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Ice Spirit Zap Minions Valkyrie
Minions Valkyrie Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Zap Valkyrie Sparky
Wizard Ice Spirit Zap Minions
Wizard Sparky
Ice Spirit Zap Wizard
Zap Wizard
Minions Sparky
Zap Valkyrie Wizard Sparky
Zap Wizard
Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Zap Wizard Sparky
Zap Valkyrie Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Ice Spirit Valkyrie Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Sparky
Zap Ice Spirit Minions Wizard
Sparky
Zap Wizard Sparky
Zap Ice Spirit Sparky
Sparky
Wizard Sparky
Zap Ice Spirit Minions Skeleton Army
Zap Wizard
Valkyrie Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Ice Spirit Minions Sparky
Zap
Zap Sparky

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