My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Ice Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Ice Wizard Sparky
Fireball
Minions Ice Wizard Sparky
Poison
Minions Ice Wizard Sparky
Lightning
Mini P.E.K.K.A Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Ice Wizard Fireball Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Ice Wizard

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Sparky Minions Mini P.E.K.K.A Ice Wizard
Arrows
Zap Fireball Giant Sparky Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Sparky
Fireball
Zap Arrows Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Arrows Minions Ice Wizard
Giant
Zap Arrows Minions Mini P.E.K.K.A Sparky Fireball Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant
Sparky
Zap Arrows Mini P.E.K.K.A Giant Minions Fireball

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Arrows Minions Ice Wizard Sparky
Arrows
Zap Fireball Mini P.E.K.K.A Ice Wizard Sparky
Minions
Zap Ice Wizard
Fireball
Zap Arrows Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Arrows Fireball Ice Wizard
Giant
Ice Wizard
Zap Arrows Minions Fireball Mini P.E.K.K.A
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Sparky
Mini P.E.K.K.A Sparky Zap Minions Ice Wizard
Mini P.E.K.K.A Sparky Minions Ice Wizard
Mini P.E.K.K.A Sparky Minions Ice Wizard
Arrows Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Zap Minions Ice Wizard
Minions Zap Arrows Fireball Ice Wizard
Zap Arrows Fireball Sparky
Mini P.E.K.K.A Sparky Minions Ice Wizard
Mini P.E.K.K.A Ice Wizard Sparky
Minions Ice Wizard Zap Arrows Fireball
Arrows Minions Zap Fireball Ice Wizard
Mini P.E.K.K.A Sparky Zap Minions Fireball Ice Wizard
Fireball Sparky Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Sparky
Sparky Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions Ice Wizard
Zap Arrows Minions Fireball Ice Wizard
Mini P.E.K.K.A Sparky
Arrows Minions Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Sparky
Fireball Zap Arrows Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Fireball Zap Minions Ice Wizard
Mini P.E.K.K.A Sparky Minions Fireball Ice Wizard
Mini P.E.K.K.A Sparky
Zap Minions Fireball Mini P.E.K.K.A Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Fireball
Mini P.E.K.K.A Fireball Sparky
Fireball Sparky
Sparky Zap Minions Fireball Mini P.E.K.K.A
Arrows Minions Zap Fireball Mini P.E.K.K.A Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Zap Ice Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Zap Arrows Sparky
Arrows Fireball Zap Minions Ice Wizard
Arrows Sparky
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap
Minions Fireball Mini P.E.K.K.A Sparky
Zap Arrows Fireball Sparky
Fireball Zap Arrows
Fireball Sparky
Arrows Minions Fireball
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Fireball Mini P.E.K.K.A Sparky
Zap Arrows Fireball
Minions Fireball Sparky
Arrows Fireball
Sparky
Zap Arrows Fireball
Zap Arrows Fireball Ice Wizard Sparky
Arrows Fireball Zap Ice Wizard Sparky
Fireball Zap Arrows Sparky
Fireball Zap Arrows Sparky
Zap Arrows Fireball Ice Wizard Sparky
Zap Minions Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Zap Minions Fireball
Fireball Zap Arrows Ice Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Sparky
Arrows Zap Fireball
Zap Arrows Fireball Sparky
Sparky
Zap Minions Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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